(12) #217 Pi+ (3-4)

615.05 (77)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
196 Petey's Scallywags Loss 12-13 -8.25 109 17.34% Counts Jul 20th Bourbon Bash 2019
266 I-79 Win 11-9 -10.57 105 17.34% Counts Jul 20th Bourbon Bash 2019
277 Indiana Pterodactyl Attack Win 12-6 38.08 44 16.87% Counts (Why) Jul 20th Bourbon Bash 2019
74 Trash Pandas** Loss 2-15 0 24 0% Ignored (Why) Jul 20th Bourbon Bash 2019
193 Hairy Otter Win 7-5 66.84 68 13.78% Counts Jul 21st Bourbon Bash 2019
182 Rocket LawnChair Loss 10-13 -36.39 65 17.34% Counts Jul 21st Bourbon Bash 2019
175 Moonshine Loss 9-13 -52.81 69 17.34% Counts Jul 21st Bourbon Bash 2019
**Blowout Eligible. Learn more about how this works here.


The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.