(21) #197 District Cocktails (5-15)

509.95 (2)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
70 Loco** Loss 3-11 0 2 0% Ignored (Why) Aug 7th Philly Open 2021
92 Funk** Loss 3-9 0 1 0% Ignored (Why) Aug 7th Philly Open 2021
62 8 Bit Heroes** Loss 2-11 0 1 0% Ignored (Why) Aug 7th Philly Open 2021
162 FLI Win 7-6 18.5 1 5.09% Counts Aug 7th Philly Open 2021
172 Philly Twist Loss 1-10 -22.57 3 5.37% Counts (Why) Aug 7th Philly Open 2021
107 Eat Lightning Loss 8-15 -4.95 1 6.52% Counts (Why) Aug 8th Philly Open 2021
154 PS Loss 8-15 -21.3 11 6.52% Counts (Why) Aug 8th Philly Open 2021
146 Virginia United Loss 9-13 -18.97 1 6.9% Counts (Why) Aug 21st SunRise Open 2021
110 Ant Madness Loss 7-13 -6.59 1 6.9% Counts (Why) Aug 21st SunRise Open 2021
206 Beef Depot Loss 8-12 -50.12 2 6.9% Counts (Why) Aug 21st SunRise Open 2021
62 8 Bit Heroes** Loss 1-13 0 1 0% Ignored (Why) Aug 21st SunRise Open 2021
200 Espionage Win 15-10 46.51 1 7.31% Counts (Why) Aug 22nd SunRise Open 2021
213 Stormborn Win 15-9 39.75 3 7.31% Counts (Why) Aug 22nd SunRise Open 2021
46 Fleet** Loss 3-15 0 1 0% Ignored (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
103 Spice Loss 7-10 -4.65 4 7.77% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
200 Espionage Win 10-6 48.02 1 7.53% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
83 Rat City** Loss 4-15 0 1 0% Ignored (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
219 Heavy Flow Win 13-10 43.97 2 8.7% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
114 HVAC Loss 8-13 -10.63 1 8.7% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
200 Espionage Loss 7-11 -56.49 1 8.47% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.