(4) #232 Stormborn (6-13)

354.84 (1)

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# Opponent Result Effect % of Ranking Status Date Event
74 Petey's Pirates** Loss 5-13 0 0% Ignored Jun 22nd Summer Glazed Daze 2019
128 Crucible Loss 6-13 2.47 6.08% Jun 22nd Summer Glazed Daze 2019
237 RnB Loss 7-13 -38.01 6.08% Jun 22nd Summer Glazed Daze 2019
172 APEX Loss 6-9 -1.53 5.41% Jun 23rd Summer Glazed Daze 2019
128 Crucible** Loss 3-13 0 0% Ignored Jun 23rd Summer Glazed Daze 2019
247 Rampage Win 13-7 27.31 6.08% Jun 23rd Summer Glazed Daze 2019
118 NC Galaxy Loss 7-13 7.95 6.08% Jun 23rd Summer Glazed Daze 2019
77 Tyrannis** Loss 5-13 0 0% Ignored Jul 13th Battle for the Beltway 2019
235 Espionage Win 10-8 18.61 6.95% Jul 13th Battle for the Beltway 2019
120 Legion** Loss 3-13 0 0% Ignored Jul 13th Battle for the Beltway 2019
252 Baltimore BENCH Win 14-9 21.32 7.14% Jul 14th Battle for the Beltway 2019
198 District Cocktails Loss 8-11 -7.5 7.14% Jul 14th Battle for the Beltway 2019
268 Swing Vote Win 12-8 -7.03 7.14% Jul 14th Battle for the Beltway 2019
262 Pandatime Win 13-10 -1.39 8.38% Aug 3rd Philly Open 2019
158 Philly Twist Loss 4-13 -12.35 8.38% Aug 3rd Philly Open 2019
86 Garbage Plates** Loss 4-13 0 0% Ignored Aug 3rd Philly Open 2019
183 Unlimited Swipes Loss 10-11 18.4 8.38% Aug 3rd Philly Open 2019
252 Baltimore BENCH Win 13-11 2.95 8.38% Aug 4th Philly Open 2019
236 Buffalo Brain Freeze Loss 10-13 -31.49 8.38% Aug 4th Philly Open 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.