(20) #133 ELevate (8-4)

975.36 (99)

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# Opponent Result Effect % of Ranking Status Date Event
165 Prion Win 12-4 28.4 6.74% Jun 16th 2019 Wisconsin Swiss
110 Mad Udderburn Loss 8-12 -25.94 7.03% Jun 16th 2019 Wisconsin Swiss
151 Wildstyle Win 13-7 50.21 10.2% Aug 3rd Heavyweights 2019
264 Taco Cat** Win 13-2 0 0% Ignored Aug 3rd Heavyweights 2019
251 Identity Theft** Win 13-4 0 0% Ignored Aug 3rd Heavyweights 2019
129 Melt Loss 11-13 -24.35 10.2% Aug 3rd Heavyweights 2019
151 Wildstyle Win 12-11 1.06 10.2% Aug 4th Heavyweights 2019
165 Prion Win 13-8 32.84 10.2% Aug 4th Heavyweights 2019
98 Mojo Jojo Loss 10-12 -13.18 11.35% Aug 17th Cooler Classic 31
170 Mousetrap Loss 9-10 -44.97 11.35% Aug 17th Cooler Classic 31
216 Great Minnesota Get Together Win 12-8 -8.99 11.35% Aug 17th Cooler Classic 31
211 Midwestern Mediocrity Win 13-8 3.92 11.35% Aug 17th Cooler Classic 31
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.