(16) #163 Magic City Mayhem (8-12)

768.86 (49)

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# Opponent Result Effect % of Ranking Status Date Event
232 Orbit Win 13-11 -9.43 4.67% Counts Jul 6th Huntsville Huckfest 2019
110 sKNO cone Loss 8-13 -10.49 4.67% Counts Jul 6th Huntsville Huckfest 2019
176 Memphis Hustle & Flow Loss 8-13 -27.42 4.67% Counts Jul 6th Huntsville Huckfest 2019
79 Auburn HeyDay Loss 5-13 -6.02 4.67% Counts (Why) Jul 6th Huntsville Huckfest 2019
205 Mississippi Blues Win 13-6 18.87 4.67% Counts (Why) Jul 7th Huntsville Huckfest 2019
155 Possum Loss 2-13 -26.99 4.67% Counts (Why) Jul 7th Huntsville Huckfest 2019
197 The Umbrella Win 13-6 22.77 4.67% Counts (Why) Jul 7th Huntsville Huckfest 2019
137 BATL Cows Loss 9-11 -4.58 5.2% Counts Jul 20th 2019 Club Terminus
88 Mutiny Win 12-11 30.03 5.2% Counts Jul 20th 2019 Club Terminus
99 Shakedown Loss 9-13 -4.6 5.2% Counts Jul 20th 2019 Club Terminus
92 m'kay Ultimate Loss 6-9 -0.91 4.62% Counts Jul 20th 2019 Club Terminus
137 BATL Cows Loss 8-9 2.1 4.91% Counts Jul 21st 2019 Club Terminus
197 The Umbrella Loss 9-12 -26.33 5.2% Counts Jul 21st 2019 Club Terminus
62 Memphis STAX Loss 7-13 0.7 5.2% Counts Jul 21st 2019 Club Terminus
102 Seoulmates Win 13-12 30.51 6.43% Counts Aug 17th Mudbowl 2019
269 The Leftovers** Win 13-1 0 0% Ignored (Why) Aug 17th Mudbowl 2019
181 Hairy Otter Win 13-6 35.4 6.43% Counts (Why) Aug 17th Mudbowl 2019
145 OutKast Loss 7-10 -17.54 6.08% Counts Aug 18th Mudbowl 2019
192 Monster Win 13-11 6.94 6.43% Counts Aug 18th Mudbowl 2019
102 Seoulmates Loss 8-13 -12.18 6.43% Counts Aug 18th Mudbowl 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.