() #2 Space Heater (11-0) MA 1

2232.48 (43)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
3 Drag'n Thrust Win 13-11 -0.2 115 13.21% Counts Aug 21st AMP Invite
48 Wild Card Win 15-12 -43.62 1 13.21% Counts (Why) Aug 21st AMP Invite
10 Slow Win 15-11 31.64 196 13.21% Counts (Why) Aug 21st AMP Invite
8 AMP Win 15-10 34.25 55 14% Counts (Why) Aug 22nd AMP Invite
7 Toro Win 15-8 49.4 9 14% Counts (Why) Aug 22nd AMP Invite
66 Fireball Win 13-7 -78.43 15.71% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
188 Brackish** Win 13-1 0 54 0% Ignored (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
204 Pumphouse** Win 13-2 0 0% Ignored (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
75 Rat City** Win 13-3 0 466 0% Ignored (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
41 Fleet** Win 15-6 0 207 0% Ignored (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
20 Rally Win 15-8 5.68 169 16.65% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.