(2) #68 JLP (13-20)

1245.59 (11)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
155 Jackpot Win 13-8 2.22 12 2.03% Counts Jun 22nd Summer Glazed Daze 2019
13 Toro Loss 8-13 0.55 39 2.03% Counts Jun 22nd Summer Glazed Daze 2019
27 Rally Loss 4-13 -4.32 8 2.03% Counts (Why) Jun 22nd Summer Glazed Daze 2019
62 8 Bit Heroes Win 13-11 5.62 3 2.03% Counts Jun 23rd Summer Glazed Daze 2019
20 Weird Loss 9-11 3.86 5 2.03% Counts Jun 23rd Summer Glazed Daze 2019
54 Malice in Wonderland Loss 6-13 -10.42 28 2.03% Counts (Why) Jun 23rd Summer Glazed Daze 2019
110 Rat City Win 11-9 1.61 4 2.03% Counts Jun 23rd Summer Glazed Daze 2019
7 Wild Card Loss 10-13 8.35 54 2.71% Counts Jul 27th TCT Select Flight Invite East 2019
52 Woodwork Loss 7-13 -11.29 1 2.71% Counts Jul 27th TCT Select Flight Invite East 2019
139 Tequila Mockingbird Win 12-9 0.24 1 2.71% Counts Jul 27th TCT Select Flight Invite East 2019
24 Steamboat Loss 6-12 -4.72 1 2.64% Counts Jul 27th TCT Select Flight Invite East 2019
62 8 Bit Heroes Loss 10-13 -7.95 3 2.71% Counts Jul 28th TCT Select Flight Invite East 2019
26 The Chad Larson Experience Loss 10-13 1.9 0 2.71% Counts Jul 28th TCT Select Flight Invite East 2019
43 Murmur Loss 10-13 -3.5 14 3.04% Counts Aug 10th HoDown ShowDown 23 GOAT
35 'Shine Loss 7-11 -5.69 17 2.96% Counts Aug 10th HoDown ShowDown 23 GOAT
155 Jackpot Win 12-7 4.13 12 3.04% Counts (Why) Aug 10th HoDown ShowDown 23 GOAT
132 Liquid Hustle Win 13-8 6.83 3 3.04% Counts Aug 10th HoDown ShowDown 23 GOAT
43 Murmur Loss 10-15 -7.43 14 3.04% Counts Aug 11th HoDown ShowDown 23 GOAT
83 FlyTrap Win 15-12 7 16 3.04% Counts Aug 11th HoDown ShowDown 23 GOAT
54 Malice in Wonderland Loss 14-15 -0.9 28 3.04% Counts Aug 11th HoDown ShowDown 23 GOAT
160 APEX Win 13-10 -3.54 18 3.83% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
130 m'kay Ultimate Win 12-8 7.21 14 3.83% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
222 Monster** Win 13-3 0 13 0% Ignored (Why) Sep 7th East Coast Mixed Club Sectional Championship 2019
80 Trash Pandas Win 12-6 20.59 18 3.73% Counts (Why) Sep 7th East Coast Mixed Club Sectional Championship 2019
43 Murmur Loss 9-13 -8.05 14 3.83% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
21 Bucket Win 12-11 22.16 5 3.83% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
35 'Shine Loss 8-10 0.68 17 3.73% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
20 Weird Loss 5-13 -7.37 5 4.3% Counts (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
18 Superlame Loss 7-11 -0.31 125 4.18% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
84 sKNO cone Win 12-11 2.01 23 4.3% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
13 Toro Loss 6-13 -3.48 39 4.3% Counts (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
83 FlyTrap Loss 10-11 -9.08 16 4.3% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
54 Malice in Wonderland Loss 9-11 -6.86 28 4.3% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.