(25) #274 Rampage (2-18)

253.59 (56)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
223 District Cocktails Loss 6-13 -14.93 50 5.32% Counts (Why) Jun 22nd Summer Glazed Daze 2019
131 Legion** Loss 4-13 0 11 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
119 Seoulmates** Loss 5-13 0 37 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
195 Heavy Flow Loss 6-13 -8.54 54 5.32% Counts (Why) Jun 23rd Summer Glazed Daze 2019
153 Jackpot** Loss 4-13 0 3 0% Ignored (Why) Jun 23rd Summer Glazed Daze 2019
237 Stormborn Loss 7-13 -18.52 70 5.32% Counts Jun 23rd Summer Glazed Daze 2019
265 ThunderCats Win 11-10 11.02 283 5.32% Counts Jun 23rd Summer Glazed Daze 2019
89 FlyTrap Loss 6-13 23.12 18 6.24% Counts (Why) Jul 13th Hometown Mix Up 2019
181 Piedmont United Loss 3-13 -5.54 57 6.24% Counts (Why) Jul 13th Hometown Mix Up 2019
167 Possum Loss 4-13 -1.16 56 6.24% Counts (Why) Jul 13th Hometown Mix Up 2019
119 Seoulmates** Loss 3-13 0 37 0% Ignored (Why) Jul 13th Hometown Mix Up 2019
165 APEX Loss 6-11 2.81 137 5.91% Counts Jul 14th Hometown Mix Up 2019
242 RnB Win 13-11 29.33 161 6.24% Counts Jul 14th Hometown Mix Up 2019
55 Malice in Wonderland** Loss 3-13 0 29 0% Ignored (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
181 Piedmont United Loss 5-13 -8.8 57 9.57% Counts (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
183 Carolina Reaper Loss 2-13 -9.44 144 9.57% Counts (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
38 Superlame** Loss 4-13 0 15 0% Ignored (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
111 NC Galaxy Loss 6-13 28.69 91 9.57% Counts (Why) Sep 8th North Carolina Mixed Club Sectional Championship 2019
146 Too Much Fun Loss 6-13 8.39 9.57% Counts (Why) Sep 8th North Carolina Mixed Club Sectional Championship 2019
265 ThunderCats Loss 9-13 -36.76 283 9.57% Counts Sep 8th North Carolina Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.