(22) #95 Impact (5-9)

1170.52 (111)

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# Opponent Result Effect % of Ranking Status Date Event
63 blOKC party Loss 8-11 -13.13 6.03% Jun 15th Texas Two Finger 2019
164 Chili Poppers Win 11-5 11.66 5.54% Jun 15th Texas Two Finger 2019
154 Mud Turtles Loss 6-11 -53.87 5.71% Jun 15th Texas Two Finger 2019
31 Public Enemy Loss 6-11 -3.48 5.71% Jun 15th Texas Two Finger 2019
43 7 Sins Loss 10-15 -8.71 7.88% Jul 20th The Royal Experience 2019
119 Hellbenders Win 12-9 17.76 7.88% Jul 20th The Royal Experience 2019
46 Ouzel Loss 11-14 1.02 7.88% Jul 20th The Royal Experience 2019
43 7 Sins Loss 11-15 -2.52 7.88% Jul 21st The Royal Experience 2019
119 Hellbenders Win 8-5 22.02 6.52% Jul 21st The Royal Experience 2019
210 Robotic Snakes** Win 15-4 0 0% Ignored Jul 21st The Royal Experience 2019
34 Boomtown Loss 12-13 32.93 9.75% Aug 17th Hootie on the Hill 2019
43 7 Sins Loss 9-13 -7.22 9.75% Aug 17th Hootie on the Hill 2019
119 Hellbenders Loss 11-13 -39.59 9.75% Aug 17th Hootie on the Hill 2019
78 Memphis STAX Win 13-10 44.72 9.75% Aug 17th Hootie on the Hill 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.