(18) #179 Long Beach Legacy (6-12)

773.82 (39)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
80 Alchemy Loss 7-13 -3.88 4 4.75% Counts Jul 20th Revolution 2019
106 California Burrito Loss 8-11 0.44 52 4.75% Counts Jul 20th Revolution 2019
184 DR Win 8-7 4.71 80 4.22% Counts Jul 20th Revolution 2019
143 Superstition Loss 10-11 2.56 46 4.75% Counts Jul 20th Revolution 2019
108 Argo Loss 7-15 -11.55 42 4.75% Counts (Why) Jul 21st Revolution 2019
121 Bulleit Train Win 10-9 21.76 42 4.75% Counts Jul 21st Revolution 2019
143 Superstition Loss 9-11 -3.62 46 4.75% Counts Jul 21st Revolution 2019
239 Fear and Loathing Loss 8-11 -36.84 97 5.28% Counts Aug 3rd 4th Annual Coconino Classic 2019
60 Rubix Loss 4-11 -0.45 51 4.84% Counts (Why) Aug 3rd 4th Annual Coconino Classic 2019
143 Superstition Loss 8-11 -10.54 46 5.28% Counts Aug 3rd 4th Annual Coconino Classic 2019
198 Birds of Paradise Win 13-4 29.23 216 5.28% Counts (Why) Aug 4th 4th Annual Coconino Classic 2019
246 Rogue Win 13-4 15.61 187 5.28% Counts (Why) Aug 4th 4th Annual Coconino Classic 2019
60 Rubix Loss 8-15 1.95 51 6.89% Counts Sep 7th So Cal Mixed Club Sectional Championship 2019
69 Instant Karma Loss 10-15 5.84 41 6.89% Counts Sep 7th So Cal Mixed Club Sectional Championship 2019
176 Spoiler Alert Loss 11-12 -8.69 87 6.89% Counts Sep 7th So Cal Mixed Club Sectional Championship 2019
239 Fear and Loathing Win 15-6 22.54 97 6.89% Counts (Why) Sep 7th So Cal Mixed Club Sectional Championship 2019
198 Birds of Paradise Loss 6-13 -50.01 216 6.89% Counts (Why) Sep 8th So Cal Mixed Club Sectional Championship 2019
246 Rogue Win 13-5 20.74 187 6.89% Counts (Why) Sep 8th So Cal Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.