(1) #19 RAMP (11-5)

1738.88 (6)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
25 Public Enemy Loss 11-13 -18.95 29 6.85% Counts Jul 15th TCT Pro Elite Challenge East 2023
24 Toro Win 12-10 15.89 4 6.85% Counts Jul 15th TCT Pro Elite Challenge East 2023
26 Loco Win 11-9 15.21 16 6.85% Counts Jul 15th TCT Pro Elite Challenge East 2023
4 Space Force Win 13-12 31.91 15 6.85% Counts Jul 16th TCT Pro Elite Challenge East 2023
3 AMP Loss 9-11 8.15 7 6.85% Counts Jul 16th TCT Pro Elite Challenge East 2023
79 Bullet Train Win 10-3 2.81 25 6.66% Counts (Why) Jul 29th TCT Select Flight East 2023
45 Darkwing Win 13-9 11.37 26 7.62% Counts Jul 29th TCT Select Flight East 2023
32 Kansas City United Win 11-8 22.29 23 7.62% Counts Jul 29th TCT Select Flight East 2023
44 Classy Loss 10-11 -33.32 60 7.62% Counts Jul 30th TCT Select Flight East 2023
27 Waterloo Loss 11-12 -14.67 50 7.62% Counts Jul 30th TCT Select Flight East 2023
32 Kansas City United Loss 10-13 -34.94 23 7.62% Counts Jul 30th TCT Select Flight East 2023
161 Prion** Win 15-5 0 109 0% Ignored (Why) Sep 9th 2023 Mixed Central Plains Sectional Championship
156 Stackcats Win 15-7 -38.11 146 10.49% Counts (Why) Sep 9th 2023 Mixed Central Plains Sectional Championship
143 Skyhawks** Win 15-1 0 251 0% Ignored (Why) Sep 9th 2023 Mixed Central Plains Sectional Championship
30 Chicago Parlay Win 12-9 31.71 55 10.49% Counts Sep 10th 2023 Mixed Central Plains Sectional Championship
110 Nothing's Great Again** Win 14-6 0 0% Ignored (Why) Sep 10th 2023 Mixed Central Plains Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.