(8) #72 Chaotic Good (12-8)

1287.3 (6)

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# Opponent Result Effect % of Ranking Status Date Event
111 Battleship Win 10-9 -4.77 4.95% Jun 22nd Boston Invite 2019
57 Darkwing Win 11-7 28.74 4.82% Jun 22nd Boston Invite 2019
5 Slow White** Loss 6-15 0 0% Ignored Jun 22nd Boston Invite 2019
64 Metro North Win 9-8 8.24 4.68% Jun 22nd Boston Invite 2019
15 Snake Country Loss 6-15 -1.97 4.95% Jun 23rd Boston Invite 2019
37 League of Shadows Loss 5-15 -15.81 4.95% Jun 23rd Boston Invite 2019
64 Metro North Loss 11-14 -14.1 4.95% Jun 23rd Boston Invite 2019
158 Philly Twist Win 15-2 8.18 5.81% Jul 13th Philly Invite 2019
125 Stoke Win 15-12 1.11 5.81% Jul 13th Philly Invite 2019
102 Rat City Win 15-10 16.23 5.81% Jul 13th Philly Invite 2019
183 Unlimited Swipes** Win 15-4 0 0% Ignored Jul 13th Philly Invite 2019
80 Ant Madness Loss 10-11 -11.32 5.81% Jul 14th Philly Invite 2019
102 Rat City Loss 11-12 -19.47 5.81% Jul 14th Philly Invite 2019
146 Farm Show Win 11-7 3.4 5.66% Jul 14th Philly Invite 2019
128 Crucible Win 13-5 23.69 7.19% Aug 10th Chesapeake Open 2019
198 District Cocktails** Win 13-4 0 0% Ignored Aug 10th Chesapeake Open 2019
120 Legion Win 12-8 14.1 7.19% Aug 10th Chesapeake Open 2019
93 Fleet Win 11-9 10.92 7.19% Aug 10th Chesapeake Open 2019
30 Storm Loss 5-14 -17.36 7.19% Aug 11th Chesapeake Open 2019
61 Grand Army Loss 8-12 -29.87 7.19% Aug 11th Chesapeake Open 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.