() #7 Mischief (7-7) SW 1

1928.09 (81)

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# Opponent Result Effect % of Ranking Status Date Event
2 Drag'n Thrust Loss 11-13 -4.37 7.03% Jul 13th TCT Pro Elite Challenge 2019
23 Lochsa Win 12-6 28.66 6.84% Jul 13th TCT Pro Elite Challenge 2019
29 No Touching! Win 14-13 -10.29 7.03% Jul 13th TCT Pro Elite Challenge 2019
42 Birdfruit Win 10-7 -1.14 6.65% Jul 14th TCT Pro Elite Challenge 2019
2 Drag'n Thrust Loss 10-12 -5.07 7.03% Jul 14th TCT Pro Elite Challenge 2019
18 Columbus Cocktails Win 12-11 1.1 7.03% Jul 14th TCT Pro Elite Challenge 2019
4 shame. Loss 12-13 -4.29 7.03% Jul 14th TCT Pro Elite Challenge 2019
3 Seattle Mixtape Loss 12-13 3.92 8.25% Aug 2nd 2019 US Open Club Championship
1 AMP Win 15-10 57.26 8.25% Aug 3rd 2019 US Open Club Championship
3 Seattle Mixtape Loss 10-14 -20.69 8.25% Aug 3rd 2019 US Open Club Championship
15 Snake Country Loss 10-13 -36.57 8.25% Aug 4th 2019 US Open Club Championship
18 Columbus Cocktails Win 13-9 31.13 9.18% Aug 17th TCT Elite Select Challenge 2019
13 Loco Loss 10-13 -39.85 9.18% Aug 17th TCT Elite Select Challenge 2019
100 Nothing's Great Again** Win 15-5 0 0% Ignored Aug 17th TCT Elite Select Challenge 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.