(3) #115 Rat City (23-13)

1105.67 (84)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
72 Ant Madness Win 13-9 14.24 74 2.36% Counts Jun 22nd Summer Glazed Daze 2019
195 Heavy Flow Win 11-9 -3.74 54 2.36% Counts Jun 22nd Summer Glazed Daze 2019
167 Possum Win 12-11 -3.49 56 2.36% Counts Jun 22nd Summer Glazed Daze 2019
265 ThunderCats** Win 13-2 0 283 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
18 Columbus Cocktails Loss 6-13 1.38 14 2.36% Counts (Why) Jun 23rd Summer Glazed Daze 2019
89 FlyTrap Loss 8-12 -8.37 18 2.36% Counts Jun 23rd Summer Glazed Daze 2019
62 JLP Loss 9-11 -0.09 80 2.36% Counts Jun 23rd Summer Glazed Daze 2019
159 Rowdy Win 11-4 8.74 74 2.17% Counts (Why) Jun 23rd Summer Glazed Daze 2019
61 Chaotic Good Loss 10-15 -5.91 80 2.77% Counts Jul 13th Philly Invite 2019
86 Eat Lightning Win 15-11 14.16 81 2.77% Counts Jul 13th Philly Invite 2019
142 Philly Twist Win 15-9 10.31 104 2.77% Counts Jul 13th Philly Invite 2019
112 Stoke Win 11-10 3.79 154 2.77% Counts Jul 13th Philly Invite 2019
61 Chaotic Good Win 12-11 10.57 80 2.77% Counts Jul 14th Philly Invite 2019
117 PS Win 12-9 9.66 53 2.77% Counts Jul 14th Philly Invite 2019
46 Sparkle Ponies Loss 8-13 -3.18 40 2.77% Counts Jul 14th Philly Invite 2019
72 Ant Madness Loss 7-12 -12.42 74 3.43% Counts Aug 10th Chesapeake Open 2019
195 Heavy Flow Win 12-8 1.32 54 3.43% Counts Aug 10th Chesapeake Open 2019
85 HVAC Loss 8-13 -13.13 12 3.43% Counts Aug 10th Chesapeake Open 2019
139 Tequila Mockingbird Win 13-12 0.17 26 3.43% Counts Aug 10th Chesapeake Open 2019
140 Crucible Win 11-9 4.51 6 3.43% Counts Aug 11th Chesapeake Open 2019
90 Fleet Loss 8-14 -15.78 16 3.43% Counts Aug 11th Chesapeake Open 2019
270 Baltimore BENCH** Win 13-1 0 59 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
86 Eat Lightning Loss 5-13 -19.18 81 3.81% Counts (Why) Aug 24th The Incident 2019 Age of Ultimatron
266 I-79** Win 13-5 0 105 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
142 Philly Twist Loss 9-10 -11.04 104 3.81% Counts Aug 24th The Incident 2019 Age of Ultimatron
216 Espionage Win 11-10 -14.34 47 3.81% Counts Aug 25th The Incident 2019 Age of Ultimatron
208 TBD Win 10-3 5.38 31 3.33% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
177 Unlimited Swipes Win 10-6 6.21 58 3.5% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
270 Baltimore BENCH** Win 13-4 0 59 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
90 Fleet Loss 9-13 -14.49 16 4.24% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
23 Rally Loss 8-13 4.85 14 4.24% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
242 RnB** Win 13-3 0 161 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
131 Legion Win 11-10 2.17 11 4.24% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
136 Fireball Win 13-7 20.07 4.24% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
85 HVAC Loss 4-13 -20.99 12 4.24% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
103 Tyrannis Win 14-7 28.23 63 4.24% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.