() #110 Rat City (25-16)

1074.3 (4)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
193 Heavy Flow Win 11-9 -3.21 0 1.92% Counts Jun 22nd Summer Glazed Daze 2019
77 Ant Madness Win 13-9 11.08 4 1.92% Counts Jun 22nd Summer Glazed Daze 2019
165 Possum Win 12-11 -2.81 13 1.92% Counts Jun 22nd Summer Glazed Daze 2019
259 ThunderCats** Win 13-2 0 18 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
19 Columbus Cocktails Loss 6-13 0.35 18 1.92% Counts (Why) Jun 23rd Summer Glazed Daze 2019
83 FlyTrap Loss 8-12 -6.79 16 1.92% Counts Jun 23rd Summer Glazed Daze 2019
68 JLP Loss 9-11 -1.53 11 1.92% Counts Jun 23rd Summer Glazed Daze 2019
149 Rowdy Win 11-4 7.11 17 1.76% Counts (Why) Jun 23rd Summer Glazed Daze 2019
71 Chaotic Good Loss 10-15 -6.87 13 2.28% Counts Jul 13th Philly Invite 2019
85 Eat Lightning Win 15-11 11.03 12 2.28% Counts Jul 13th Philly Invite 2019
144 Philly Twist Win 15-9 7.79 7 2.28% Counts Jul 13th Philly Invite 2019
115 Stoke Win 11-10 2.59 7 2.28% Counts Jul 13th Philly Invite 2019
71 Chaotic Good Win 12-11 6.65 13 2.28% Counts Jul 14th Philly Invite 2019
123 PS Win 12-9 7.09 8 2.28% Counts Jul 14th Philly Invite 2019
55 Sparkle Ponies Loss 8-13 -5.35 7 2.28% Counts Jul 14th Philly Invite 2019
193 Heavy Flow Win 12-8 0.83 0 2.88% Counts Aug 10th Chesapeake Open 2019
89 HVAC Loss 8-13 -12.38 5 2.88% Counts Aug 10th Chesapeake Open 2019
77 Ant Madness Loss 7-12 -11.05 4 2.88% Counts Aug 10th Chesapeake Open 2019
139 Tequila Mockingbird Win 13-12 -1.2 1 2.88% Counts Aug 10th Chesapeake Open 2019
136 Crucible Win 11-9 3.15 0 2.88% Counts Aug 11th Chesapeake Open 2019
87 Fleet Loss 8-14 -13.23 4 2.88% Counts Aug 11th Chesapeake Open 2019
267 Baltimore BENCH** Win 13-1 0 2 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
265 I-79** Win 13-5 0 2 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
85 Eat Lightning Loss 5-13 -16.99 12 3.23% Counts (Why) Aug 24th The Incident 2019 Age of Ultimatron
144 Philly Twist Loss 9-10 -10.24 7 3.23% Counts Aug 24th The Incident 2019 Age of Ultimatron
215 Espionage Win 11-10 -12.38 3 3.23% Counts Aug 25th The Incident 2019 Age of Ultimatron
179 Unlimited Swipes Win 10-6 4.45 7 2.96% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
209 TBD Win 10-3 3.69 8 2.82% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
267 Baltimore BENCH** Win 13-4 0 2 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
87 Fleet Loss 9-13 -12.38 4 3.62% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
27 Rally Loss 8-13 2.5 8 3.62% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
236 RnB** Win 13-3 0 6 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
89 HVAC Loss 4-13 -19.62 5 3.62% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
106 Fireball Win 13-7 21.77 6 3.62% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
102 Tyrannis Win 14-7 23.34 4 3.62% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
128 Legion Win 11-10 1.59 0 3.62% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
15 Loco** Loss 4-13 0 7 0% Ignored (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
41 Jughandle Loss 6-13 -8.92 10 4.07% Counts (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
115 Stoke Loss 11-13 -10.3 7 4.07% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
90 Blowing Heat 3.0 Win 15-11 18.88 6 4.07% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
55 Sparkle Ponies Win 12-10 21.42 7 4.07% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.