(2) #23 Waterloo (10-0)

1738.75 (18)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
248 Mixed on the Rock** Win 11-0 0 0% Ignored (Why) Jun 15th Texas Two Finger 2019
207 rubber duck ultimate.** Win 11-1 0 0% Ignored (Why) Jun 15th Texas Two Finger 2019
154 Wildstyle** Win 11-3 0 0% Ignored (Why) Jun 15th Texas Two Finger 2019
62 Memphis STAX Win 11-5 33.39 14.28% Counts (Why) Jun 15th Texas Two Finger 2019
161 Mud Turtles** Win 15-3 0 0% Ignored (Why) Jul 27th PBJ 2019
144 Discney Win 15-7 -68.42 21.43% Counts (Why) Jul 27th PBJ 2019
85 Risky Business Win 15-6 17.97 21.43% Counts (Why) Jul 27th PBJ 2019
237 Balloon** Win 15-3 0 0% Ignored (Why) Jul 28th PBJ 2019
76 blOKC party Win 15-11 -25.26 21.43% Counts Jul 28th PBJ 2019
54 Moontower Win 15-10 39.27 21.43% Counts Jul 28th PBJ 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.