() #24 Alloy (13-11)

1736.54 (14)

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# Opponent Result Effect % of Ranking Status Date Event
25 Rally Win 10-9 4.06 3.19% Counts Jun 9th AMP Invite 2019
10 Space Heater Loss 7-12 -11.93 3.19% Counts Jun 9th AMP Invite 2019
42 Jughandle Loss 9-11 -15.52 3.19% Counts Jun 9th AMP Invite 2019
2 AMP Loss 7-13 -5.67 3.19% Counts Jun 9th AMP Invite 2019
31 Storm Win 13-6 18.99 3.55% Counts (Why) Jun 22nd Summer Glazed Daze 2019
55 Malice in Wonderland Win 13-4 10.52 3.55% Counts (Why) Jun 22nd Summer Glazed Daze 2019
80 Ant Madness Win 13-5 3.3 3.55% Counts (Why) Jun 22nd Summer Glazed Daze 2019
16 Weird Loss 9-11 -6.36 3.55% Counts Jun 23rd Summer Glazed Daze 2019
43 Murmur Loss 11-12 -13.19 3.55% Counts Jun 23rd Summer Glazed Daze 2019
18 Loco Loss 6-9 -11.37 3.15% Counts Jun 23rd Summer Glazed Daze 2019
59 8 Bit Heroes Win 11-10 -8.4 3.55% Counts Jun 23rd Summer Glazed Daze 2019
31 Storm Win 12-11 2.01 4.63% Counts Jul 27th TCT Select Flight Invite East 2019
29 The Chad Larson Experience Loss 5-13 -31.2 4.63% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
26 Hybrid Loss 10-12 -12.64 4.63% Counts Jul 27th TCT Select Flight Invite East 2019
69 American Barbecue Win 13-7 6.12 4.63% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
4 Wild Card Win 13-12 20.45 4.63% Counts Jul 28th TCT Select Flight Invite East 2019
15 Steamboat Win 11-6 29.35 4.38% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
21 Columbus Cocktails Loss 12-13 -4.32 4.63% Counts Jul 28th TCT Select Flight Invite East 2019
25 Rally Win 12-10 12.84 5.15% Counts Aug 10th Chesapeake Open 2019
48 Sparkle Ponies Win 12-9 4.24 5.15% Counts Aug 10th Chesapeake Open 2019
15 Steamboat Loss 8-9 -1.6 4.87% Counts Aug 10th Chesapeake Open 2019
63 Metro North Win 13-6 10.89 5.15% Counts (Why) Aug 10th Chesapeake Open 2019
31 Storm Win 13-8 22.41 5.15% Counts Aug 11th Chesapeake Open 2019
11 Bucket Loss 8-15 -22.35 5.15% Counts Aug 11th Chesapeake Open 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.