() #84 Fireball (8-6)

1053.51 (7)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
73 Ant Madness Loss 8-13 -33.84 9 7.34% Counts Sep 10th 2022 Capital Mixed Sectional Championship
190 District Cocktails** Win 15-4 0 5 0% Ignored (Why) Sep 10th 2022 Capital Mixed Sectional Championship
177 Spice Win 12-10 -21.35 6 7.34% Counts Sep 10th 2022 Capital Mixed Sectional Championship
71 Rat City Loss 7-11 -29.61 7 7.15% Counts Sep 10th 2022 Capital Mixed Sectional Championship
144 8 Bit Heroes Win 15-9 15.64 8 7.34% Counts Sep 11th 2022 Capital Mixed Sectional Championship
144 8 Bit Heroes Win 11-3 20.36 8 6.74% Counts (Why) Sep 11th 2022 Capital Mixed Sectional Championship
113 Legion Loss 9-15 -51.7 7 7.34% Counts Sep 11th 2022 Capital Mixed Sectional Championship
3 AMP Loss 8-15 24.96 2 8.17% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
73 Ant Madness Loss 11-14 -21.72 9 8.17% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
43 Fleet Loss 11-14 -2.05 8 8.17% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
116 PS Win 14-9 29.5 5 8.17% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
144 8 Bit Heroes Win 13-9 8.93 8 8.17% Counts Sep 25th 2022 Mid Atlantic Mixed Regional Championship
116 PS Win 11-6 33.87 5 7.73% Counts (Why) Sep 25th 2022 Mid Atlantic Mixed Regional Championship
71 Rat City Win 13-11 27.67 7 8.17% Counts Sep 25th 2022 Mid Atlantic Mixed Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.