(7) #116 Legion (11-8)

1031.3 (4)

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# Opponent Result Effect % of Ranking Status Date Event
200 District Cocktails Win 13-5 11.02 5.39% Counts (Why) Jun 22nd Summer Glazed Daze 2019
115 NC Galaxy Win 13-10 18.73 5.39% Counts Jun 22nd Summer Glazed Daze 2019
246 Rampage** Win 13-4 0 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
102 Seoulmates Win 12-11 10.33 5.39% Counts Jun 22nd Summer Glazed Daze 2019
75 Petey's Pirates Loss 9-13 -9.68 5.39% Counts Jun 23rd Summer Glazed Daze 2019
84 FlyTrap Loss 10-12 -2.94 5.39% Counts Jun 23rd Summer Glazed Daze 2019
25 Rally** Loss 3-13 0 0% Ignored (Why) Jun 23rd Summer Glazed Daze 2019
233 Espionage** Win 13-5 0 0% Ignored (Why) Jul 13th Battle for the Beltway 2019
231 Stormborn** Win 13-3 0 0% Ignored (Why) Jul 13th Battle for the Beltway 2019
77 Tyrannis Loss 11-12 7.06 6.32% Counts Jul 13th Battle for the Beltway 2019
64 HVAC Loss 11-15 -5.26 6.32% Counts Jul 14th Battle for the Beltway 2019
173 LORD Win 12-10 -4.55 6.32% Counts Jul 14th Battle for the Beltway 2019
90 Fleet Loss 7-10 -19.39 7.4% Counts Aug 10th Chesapeake Open 2019
124 Crucible Win 11-8 28.69 7.82% Counts Aug 10th Chesapeake Open 2019
200 District Cocktails Win 11-7 4.98 7.61% Counts Aug 10th Chesapeake Open 2019
72 Chaotic Good Loss 8-12 -15.51 7.82% Counts Aug 10th Chesapeake Open 2019
124 Crucible Win 15-14 8.27 7.82% Counts Aug 11th Chesapeake Open 2019
200 District Cocktails Win 14-9 5.72 7.82% Counts Aug 11th Chesapeake Open 2019
126 Tequila Mockingbird Loss 9-13 -38.1 7.82% Counts Aug 11th Chesapeake Open 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.