(3) #89 HVAC (20-13)

1152.46 (5)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
267 Baltimore BENCH** Win 13-4 0 2 0% Ignored (Why) Jul 13th Battle for the Beltway 2019
291 Swing Vote** Win 13-1 0 1 0% Ignored (Why) Jul 13th Battle for the Beltway 2019
221 District Cocktails** Win 13-5 0 1 0% Ignored (Why) Jul 13th Battle for the Beltway 2019
190 LORD Win 13-8 0.22 1 2.38% Counts Jul 13th Battle for the Beltway 2019
128 Legion Win 15-11 5.37 0 2.38% Counts Jul 14th Battle for the Beltway 2019
102 Tyrannis Loss 10-12 -6.79 4 2.38% Counts Jul 14th Battle for the Beltway 2019
193 Heavy Flow Win 13-6 3.36 0 3% Counts (Why) Aug 10th Chesapeake Open 2019
139 Tequila Mockingbird Win 12-10 -0.18 1 3% Counts Aug 10th Chesapeake Open 2019
110 Rat City Win 13-8 12.92 4 3% Counts Aug 10th Chesapeake Open 2019
77 Ant Madness Win 12-10 9.5 4 3% Counts Aug 10th Chesapeake Open 2019
27 Rally Loss 12-14 8.15 8 3% Counts Aug 11th Chesapeake Open 2019
57 Metro North Loss 11-12 1.59 15 3% Counts Aug 11th Chesapeake Open 2019
197 HAOS Win 13-5 3.23 9 3.37% Counts (Why) Aug 24th The Incident 2019 Age of Ultimatron
180 Varsity Win 13-1 5.81 7 3.37% Counts (Why) Aug 24th The Incident 2019 Age of Ultimatron
142 Superstition Win 11-7 7.19 1 3.28% Counts Aug 24th The Incident 2019 Age of Ultimatron
215 Espionage Win 13-8 -2.72 3 3.37% Counts Aug 24th The Incident 2019 Age of Ultimatron
144 Philly Twist Win 9-5 8 7 2.89% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
103 Soft Boiled Loss 9-10 -5.81 7 3.37% Counts Aug 25th The Incident 2019 Age of Ultimatron
124 Funk Loss 5-13 -25.35 10 3.37% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
193 Heavy Flow Win 13-8 0.19 0 3.78% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
221 District Cocktails Win 13-6 -0.34 1 3.78% Counts (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
280 Nottoway Flatball Club** Win 13-5 0 1 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
102 Tyrannis Win 13-10 11.3 4 3.78% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
27 Rally Loss 8-15 -3.15 8 3.78% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
77 Ant Madness Loss 9-13 -13.72 4 3.78% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
87 Fleet Loss 9-13 -15.99 4 3.78% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
110 Rat City Win 13-4 20.49 4 3.78% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
90 Blowing Heat 3.0 Win 13-10 13.91 6 4.24% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
29 Alloy Loss 4-13 -5.75 6 4.24% Counts (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
27 Rally Loss 5-13 -5.11 8 4.24% Counts (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
41 Jughandle Loss 9-15 -9.04 10 4.24% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
106 Fireball Loss 13-14 -8.05 6 4.24% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
115 Stoke Loss 11-12 -9.62 7 4.24% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.