(5) #128 Crucible (14-7)

992.93 (2)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
74 Petey's Pirates Loss 8-13 -9.06 4.09% Jun 22nd Summer Glazed Daze 2019
237 RnB Win 13-6 -2.87 4.09% Jun 22nd Summer Glazed Daze 2019
232 Stormborn Win 13-6 -1.63 4.09% Jun 22nd Summer Glazed Daze 2019
166 Piedmont United Loss 9-13 -27.52 4.09% Jun 23rd Summer Glazed Daze 2019
232 Stormborn** Win 13-3 0 0% Ignored Jun 23rd Summer Glazed Daze 2019
185 Heavy Flow Win 13-8 7.36 4.09% Jun 23rd Summer Glazed Daze 2019
198 District Cocktails Win 13-9 2.07 4.09% Jun 23rd Summer Glazed Daze 2019
242 Second Wind Win 13-7 -8.72 5.07% Jul 20th Bourbon Bash 2019
218 Derby City Thunder Win 15-3 2.81 5.07% Jul 20th Bourbon Bash 2019
208 Hairy Otter Win 12-8 0.43 5.07% Jul 20th Bourbon Bash 2019
173 Moonshine Win 14-6 18.37 5.07% Jul 20th Bourbon Bash 2019
180 Thunderpants the Magic Dragon Win 12-5 16.06 4.86% Jul 21st Bourbon Bash 2019
160 Rocket LawnChair Win 14-6 21.74 5.07% Jul 21st Bourbon Bash 2019
67 Trash Pandas Loss 3-8 -11.29 3.94% Jul 21st Bourbon Bash 2019
120 Legion Loss 8-11 -20.89 5.95% Aug 10th Chesapeake Open 2019
93 Fleet Win 11-10 19.66 5.95% Aug 10th Chesapeake Open 2019
198 District Cocktails Win 11-6 10.53 5.62% Aug 10th Chesapeake Open 2019
72 Chaotic Good Loss 5-13 -19.32 5.95% Aug 10th Chesapeake Open 2019
102 Rat City Loss 9-11 -9.19 5.95% Aug 11th Chesapeake Open 2019
185 Heavy Flow Win 15-6 17.47 5.95% Aug 11th Chesapeake Open 2019
120 Legion Loss 14-15 -5.68 5.95% Aug 11th Chesapeake Open 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.