(14) #160 Moontower (6-11)

800.68 (60)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
222 Replay Win 11-2 7.73 21 4.85% Counts (Why) Jul 15th Boston Invite 2023
74 Deadweight Loss 7-11 -3.2 48 5.14% Counts Jul 15th Boston Invite 2023
177 Eat Lightning Win 11-6 22.02 55 5% Counts (Why) Jul 15th Boston Invite 2023
135 Harfang ultimate Loss 11-13 -8.23 26 5.28% Counts Jul 15th Boston Invite 2023
236 Rampage Win 15-3 1.74 210 6.54% Counts (Why) Aug 12th HoDown Showdown 2023
75 Brunch Club Loss 8-11 1.87 293 6.54% Counts Aug 12th HoDown Showdown 2023
85 Too Much Fun Loss 8-15 -15.04 55 6.54% Counts Aug 12th HoDown Showdown 2023
126 Barefoot Loss 11-15 -15.03 80 6.54% Counts Aug 13th HoDown Showdown 2023
107 FlyTrap Loss 11-15 -10.01 101 6.54% Counts Aug 13th HoDown Showdown 2023
152 Verdant Win 15-9 37.74 104 6.54% Counts Aug 13th HoDown Showdown 2023
94 Risky Business Loss 9-11 3.38 77 8.1% Counts Sep 9th 2023 Mixed Texas Sectional Championship
229 Scoober Heroes Win 13-5 9.33 15 8.1% Counts (Why) Sep 9th 2023 Mixed Texas Sectional Championship
27 Waterloo** Loss 3-13 0 50 0% Ignored (Why) Sep 9th 2023 Mixed Texas Sectional Championship
139 Goosebumps Loss 9-11 -15.81 86 8.1% Counts Sep 9th 2023 Mixed Texas Sectional Championship
25 Public Enemy** Loss 4-13 0 29 0% Ignored (Why) Sep 10th 2023 Mixed Texas Sectional Championship
229 Scoober Heroes Win 13-7 5.59 15 8.1% Counts (Why) Sep 10th 2023 Mixed Texas Sectional Championship
139 Goosebumps Loss 10-13 -22.76 86 8.1% Counts Sep 10th 2023 Mixed Texas Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.