(15) #125 Point of No Return (9-6)

952.15 (7)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
237 Boomtown Pandas** Win 13-2 0 27 0% Ignored (Why) Aug 14th Cooler Classic 32 Redux
137 Liquid Hustle Loss 8-12 -48.36 3 6.65% Counts (Why) Aug 14th Cooler Classic 32 Redux
218 Stackcats Win 13-6 1.87 51 6.65% Counts (Why) Aug 14th Cooler Classic 32 Redux
47 Stripes Loss 7-13 -9.72 150 6.65% Counts (Why) Aug 14th Cooler Classic 32 Redux
202 Great Minnesota Get Together Win 15-11 8.51 39 7.04% Counts (Why) Aug 15th Cooler Classic 32 Redux
147 PanIC Win 15-4 37.84 11 7.04% Counts (Why) Aug 15th Cooler Classic 32 Redux
137 Liquid Hustle Win 15-10 39.46 3 7.04% Counts (Why) Aug 15th Cooler Classic 32 Redux
236 Dinosaur Fancy** Win 13-2 0 30 0% Ignored (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
12 NOISE Loss 7-13 18.31 14 8.38% Counts (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
150 Pandamonium Loss 7-11 -64.24 13 8.15% Counts (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
229 Identity Theft Win 13-6 -8.16 41 8.38% Counts (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
124 Bird Loss 11-12 -9.51 3 8.87% Counts Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
140 Mousetrap Loss 8-9 -17.15 22 8.39% Counts Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
194 Mastodon Win 13-6 18.44 32 8.87% Counts (Why) Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
170 Pushovers Win 9-6 32.54 22 7.88% Counts (Why) Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.