(6) #56 8 Bit Heroes (6-14)

1388.38 (9)

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# Opponent Result Effect % of Ranking Status Date Event
16 Weird Loss 8-10 7.72 3.9% Jun 22nd Summer Glazed Daze 2019
18 Columbus Cocktails Loss 8-13 -2.79 4% Jun 22nd Summer Glazed Daze 2019
82 FlyTrap Loss 8-13 -27.58 4% Jun 22nd Summer Glazed Daze 2019
77 Tyrannis Win 12-11 0.06 4% Jun 22nd Summer Glazed Daze 2019
24 Alloy Loss 10-11 9.31 4% Jun 23rd Summer Glazed Daze 2019
70 JLP Loss 11-13 -13 4% Jun 23rd Summer Glazed Daze 2019
149 Rowdy Win 13-6 3.3 4% Jun 23rd Summer Glazed Daze 2019
17 Steamboat Loss 9-13 1.57 5.23% Jul 27th TCT Select Flight Invite East 2019
9 Bucket Loss 5-13 -5.47 5.23% Jul 27th TCT Select Flight Invite East 2019
65 Northern Comfort Win 13-10 14.47 5.23% Jul 27th TCT Select Flight Invite East 2019
36 Woodwork Loss 13-14 3.99 5.23% Jul 27th TCT Select Flight Invite East 2019
30 Storm Loss 10-13 -2.93 5.23% Jul 28th TCT Select Flight Invite East 2019
70 JLP Win 13-10 13.53 5.23% Jul 28th TCT Select Flight Invite East 2019
9 Bucket Loss 10-13 10.66 5.82% Aug 10th Chesapeake Open 2019
61 Grand Army Win 12-8 24.45 5.82% Aug 10th Chesapeake Open 2019
30 Storm Loss 4-13 -20.07 5.82% Aug 10th Chesapeake Open 2019
37 League of Shadows Loss 10-11 4.35 5.82% Aug 10th Chesapeake Open 2019
64 Metro North Win 13-11 10.53 5.82% Aug 11th Chesapeake Open 2019
17 Steamboat Loss 6-15 -9.45 5.82% Aug 11th Chesapeake Open 2019
37 League of Shadows Loss 7-13 -22.36 5.82% Aug 11th Chesapeake Open 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.