() #62 8 Bit Heroes (14-19)

1288.07 (3)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
19 Columbus Cocktails Loss 8-13 -2.16 18 2.29% Counts Jun 22nd Summer Glazed Daze 2019
20 Weird Loss 8-10 2.98 5 2.23% Counts Jun 22nd Summer Glazed Daze 2019
83 FlyTrap Loss 8-13 -14.45 16 2.29% Counts Jun 22nd Summer Glazed Daze 2019
102 Tyrannis Win 12-11 -1.19 4 2.29% Counts Jun 22nd Summer Glazed Daze 2019
29 Alloy Loss 10-11 4.92 6 2.29% Counts Jun 23rd Summer Glazed Daze 2019
68 JLP Loss 11-13 -6.37 11 2.29% Counts Jun 23rd Summer Glazed Daze 2019
149 Rowdy Win 13-6 4.28 17 2.29% Counts (Why) Jun 23rd Summer Glazed Daze 2019
65 Northern Comfort Win 13-10 9.57 1 3.06% Counts Jul 27th TCT Select Flight Invite East 2019
21 Bucket Loss 5-13 -6.66 5 3.06% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
24 Steamboat Loss 9-13 -1.77 1 3.06% Counts Jul 27th TCT Select Flight Invite East 2019
52 Woodwork Loss 13-14 -0.5 1 3.06% Counts Jul 27th TCT Select Flight Invite East 2019
32 Storm Loss 10-13 -1.73 11 3.06% Counts Jul 28th TCT Select Flight Invite East 2019
68 JLP Win 13-10 9.02 11 3.06% Counts Jul 28th TCT Select Flight Invite East 2019
44 Grand Army Win 12-8 21.86 15 3.44% Counts Aug 10th Chesapeake Open 2019
21 Bucket Loss 10-13 2.17 5 3.44% Counts Aug 10th Chesapeake Open 2019
32 Storm Loss 4-13 -11.62 11 3.44% Counts (Why) Aug 10th Chesapeake Open 2019
49 League of Shadows Loss 10-11 0.88 16 3.44% Counts Aug 10th Chesapeake Open 2019
57 Metro North Win 13-11 9.6 15 3.44% Counts Aug 11th Chesapeake Open 2019
24 Steamboat Loss 6-15 -8.45 1 3.44% Counts (Why) Aug 11th Chesapeake Open 2019
49 League of Shadows Loss 7-13 -14.51 16 3.44% Counts Aug 11th Chesapeake Open 2019
190 LORD** Win 13-2 0 1 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
274 WhirlyNegs** Win 13-1 0 1 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
215 Espionage** Win 13-5 0 3 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
77 Ant Madness Win 13-6 24.14 4 4.33% Counts (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
55 Sparkle Ponies Win 12-8 22.37 7 4.33% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
27 Rally Loss 9-12 0.16 8 4.33% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
55 Sparkle Ponies Loss 7-13 -22.81 7 4.33% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
103 Soft Boiled Loss 9-12 -26.69 7 4.86% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
87 Fleet Win 11-8 12.32 4 4.86% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
3 AMP** Loss 5-13 0 30 0% Ignored (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
77 Ant Madness Loss 10-12 -15.55 4 4.86% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
115 Stoke Win 13-8 13.7 7 4.86% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
106 Fireball Win 13-12 -3.44 6 4.86% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.