(1) #13 Polar Bears (7-10) SW 1

1856.46 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
22 Oregon Scorch Win 14-8 19.88 10 4.61% Counts (Why) Jul 8th TCT Pro Elite Challenge West 2023
33 Mile High Trash Win 15-11 8.08 19 4.61% Counts Jul 8th TCT Pro Elite Challenge West 2023
23 MOONDOG Win 12-11 -0.54 35 4.61% Counts Jul 8th TCT Pro Elite Challenge West 2023
37 Impact Win 13-12 -8.75 51 4.61% Counts Jul 9th TCT Pro Elite Challenge West 2023
15 Mischief Loss 12-13 -7.68 23 4.61% Counts Jul 9th TCT Pro Elite Challenge West 2023
18 Lawless Loss 10-12 -16.54 17 4.61% Counts Jul 9th TCT Pro Elite Challenge West 2023
6 XIST Loss 12-14 -3.81 1 5.71% Counts Aug 4th 2023 US Open Club Championships ICC
10 NOISE Loss 12-15 -13.27 1 5.71% Counts Aug 5th 2023 US Open Club Championships ICC
6 XIST Win 15-11 32.66 1 5.71% Counts Aug 5th 2023 US Open Club Championships ICC
1 shame. Loss 6-15 -11.44 0 5.71% Counts (Why) Aug 6th 2023 US Open Club Championships ICC
2 Drag'n Thrust Loss 12-13 12.53 5 7.07% Counts Sep 2nd TCT Pro Championships 2023
5 BFG Loss 12-15 -8.98 9 7.07% Counts Sep 2nd TCT Pro Championships 2023
20 Love Tractor Win 15-6 36.33 5 7.07% Counts (Why) Sep 2nd TCT Pro Championships 2023
6 XIST Win 13-10 36.98 1 7.07% Counts Sep 3rd TCT Pro Championships 2023
10 NOISE Loss 9-12 -20.08 1 7.07% Counts Sep 3rd TCT Pro Championships 2023
20 Love Tractor Loss 9-11 -28.25 5 7.07% Counts Sep 3rd TCT Pro Championships 2023
17 Hybrid Loss 12-15 -27.01 1 7.07% Counts Sep 4th TCT Pro Championships 2023
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.