(20) #23 Lotus (11-4)

1629.74 (234)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
4 shame. Loss 11-17 -11.27 4 5.13% Counts (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
30 The Chad Larson Experience Win 15-11 29.04 22 5.13% Counts (Why) Jul 10th TCT Pro Elite Challenge Colorado Cup 2021
22 Lawless Loss 5-15 -33.1 80 5.44% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
42 MOONDOG Loss 11-12 -15.23 33 5.44% Counts Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
14 Columbus Cocktails Loss 10-14 -28.68 12 5.44% Counts (Why) Jul 11th TCT Pro Elite Challenge Colorado Cup 2021
120 Buckwild Win 12-5 -3.63 90 6.58% Counts (Why) Aug 14th TCT Select Flight Invite West 2021
100 Flagstaff Ultimate Win 11-6 2.39 429 6.48% Counts (Why) Aug 14th TCT Select Flight Invite West 2021
166 Octonauts Win 9-7 -46.33 31 6.29% Counts Aug 14th TCT Select Flight Invite West 2021
15 Polar Bears Win 11-10 13.18 238 7.26% Counts Aug 15th TCT Select Flight Invite West 2021
247 Ghost Town** Win 13-1 0 0% Ignored (Why) Sep 18th So Cal Mixed Club Sectional Championship 2021
100 Flagstaff Ultimate Win 13-6 3.47 429 9.15% Counts (Why) Sep 18th So Cal Mixed Club Sectional Championship 2021
166 Octonauts Win 13-6 -29.25 31 9.15% Counts (Why) Sep 18th So Cal Mixed Club Sectional Championship 2021
109 Robot Win 13-4 0.03 9.15% Counts (Why) Sep 18th So Cal Mixed Club Sectional Championship 2021
22 Lawless Win 12-9 66.99 80 9.69% Counts (Why) Sep 19th So Cal Mixed Club Sectional Championship 2021
32 California Burrito Win 15-7 56.71 23 9.69% Counts (Why) Sep 19th So Cal Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.