(8) #75 Petey's Pirates (14-3)

1279.83 (19)

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# Opponent Result Effect % of Ranking Status Date Event
124 Crucible Win 13-8 18.01 7.56% Counts Jun 22nd Summer Glazed Daze 2019
231 Stormborn** Win 13-5 0 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
236 RnB** Win 13-5 0 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
136 Jackpot Win 13-4 22.75 7.56% Counts (Why) Jun 22nd Summer Glazed Daze 2019
18 Loco Loss 10-13 16.17 7.56% Counts Jun 23rd Summer Glazed Daze 2019
55 Malice in Wonderland Loss 11-13 -7.05 7.56% Counts Jun 23rd Summer Glazed Daze 2019
116 Legion Win 13-9 13.91 7.56% Counts Jun 23rd Summer Glazed Daze 2019
234 Buffalo Brain Freeze** Win 11-2 0 0% Ignored (Why) Jul 6th Motown Throwdown 2019
214 Derby City Thunder Win 11-5 -17.22 7.72% Counts (Why) Jul 6th Motown Throwdown 2019
263 Taco Cat** Win 11-4 0 0% Ignored (Why) Jul 6th Motown Throwdown 2019
160 Prion Win 10-6 0.97 7.72% Counts (Why) Jul 7th Motown Throwdown 2019
139 Buffalo Lake Effect Loss 8-9 -41.47 7.96% Counts Jul 7th Motown Throwdown 2019
174 Stackcats Win 13-7 -0.08 8.41% Counts (Why) Jul 7th Motown Throwdown 2019
138 Goose Lee Win 12-9 -0.32 8.41% Counts Jul 7th Motown Throwdown 2019
182 Petey's Scallywags Win 13-8 -12.5 10.98% Counts Aug 11th CUDA Round Robin 2019
238 Second Wind** Win 13-3 0 0% Ignored (Why) Aug 11th CUDA Round Robin 2019
170 Thunderpants the Magic Dragon Win 13-4 6.4 10.98% Counts (Why) Aug 11th CUDA Round Robin 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.