(2) #94 Ouzel (9-8)

1102.52 (25)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
25 Impact Loss 9-13 -3.84 11 3.93% Counts (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
133 Mixed Signals Win 13-5 16.24 20 3.93% Counts (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
4 shame.** Loss 3-12 0 4 0% Ignored (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
198 Springs Mixed Ulty Team Win 13-4 0.04 24 3.93% Counts (Why) Jun 19th Colorado Ultimate ONE TEAM Summer Solstice
129 Blucifer's Revenge Loss 9-13 -33.93 20 4.16% Counts (Why) Jun 20th Colorado Ultimate ONE TEAM Summer Solstice
51 Donuts Loss 5-8 -18.71 1 5.46% Counts (Why) Aug 21st Ski Town Classic 2021
134 Moontower Win 10-7 25.41 33 6.25% Counts (Why) Aug 21st Ski Town Classic 2021
126 The Strangers Win 8-5 25.51 20 5.46% Counts (Why) Aug 21st Ski Town Classic 2021
195 VU Win 8-7 -29.25 161 5.87% Counts Aug 21st Ski Town Classic 2021
60 Flight Club Win 10-8 28.65 11 6.81% Counts Aug 22nd Ski Town Classic 2021
41 Classy Loss 10-13 -17.22 16 7% Counts (Why) Aug 22nd Ski Town Classic 2021
105 Sweet Action Win 10-9 3.04 39 7% Counts Aug 22nd Ski Town Classic 2021
160 Sin Nombre Win 13-9 22.39 23 7.85% Counts (Why) Sep 11th Rocky Mountain Mixed Club Sectional Championship 2021
36 Love Tractor Loss 4-13 -15.87 3 7.85% Counts (Why) Sep 11th Rocky Mountain Mixed Club Sectional Championship 2021
133 Mixed Signals Win 14-7 33.87 20 7.85% Counts (Why) Sep 11th Rocky Mountain Mixed Club Sectional Championship 2021
69 The Celebrities Loss 13-14 3.51 20 8.32% Counts Sep 12th Rocky Mountain Mixed Club Sectional Championship 2021
67 Vendetta Loss 4-13 -39.37 22 8.32% Counts (Why) Sep 12th Rocky Mountain Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.