() #183 BRUH (2-8)

667.06 (7)

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# Opponent Result Effect % of Ranking Status Date Event
90 Mutiny Loss 4-13 -10.77 9.6% Aug 11th HoDown%20ShowDown%20XXII
84 'Shine Loss 4-11 -4.41 8.81% Aug 11th HoDown%20ShowDown%20XXII
78 Malice in Wonderland Loss 4-11 -2.27 8.81% Aug 11th HoDown%20ShowDown%20XXII
205 Fifth Element Win 13-9 31.39 9.6% Aug 11th HoDown%20ShowDown%20XXII
155 Liquid Hustle Win 15-12 50.49 9.6% Aug 12th HoDown%20ShowDown%20XXII
151 LoveShack Loss 6-14 -43.62 9.6% Aug 12th HoDown%20ShowDown%20XXII
98 Cahoots Loss 6-13 -15.41 9.6% Aug 12th HoDown%20ShowDown%20XXII
19 Bucket Loss 6-12 60.03 11.57% Sep 8th East Coast Mixed Sectional Championship 2018
177 OutKast Loss 6-10 -57.06 10.91% Sep 8th East Coast Mixed Sectional Championship 2018
175 Possum Loss 11-12 -8.04 11.89% Sep 8th East Coast Mixed Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.