(13) #97 Scarecrow (11-8)

1074.23 (1)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
149 FLI Win 12-7 13.47 59 4.65% Counts (Why) Jul 8th AntlerLock
124 WHUF [B] Win 13-8 19.51 105 4.65% Counts Jul 8th AntlerLock
103 Bench Win 13-5 28.11 13 4.65% Counts (Why) Jul 8th AntlerLock
219 Sugar Shack** Win 15-3 0 286 0% Ignored (Why) Jul 8th AntlerLock
83 Buffalo Lake Effect Loss 9-10 -1.88 58 4.65% Counts Jul 8th AntlerLock
118 Lampshade Loss 5-6 -7.08 14 3.54% Counts Jul 9th AntlerLock
197 Swampbenders Win 13-6 5.13 27 5.76% Counts (Why) Aug 5th Philly Open 2023
186 Crucible Win 13-5 8.66 66 5.76% Counts (Why) Aug 5th Philly Open 2023
65 Grand Army Win 9-8 18.71 39 5.45% Counts Aug 5th Philly Open 2023
163 Espionage Loss 7-9 -32.02 28 5.28% Counts Aug 6th Philly Open 2023
120 Mashed Loss 6-13 -41.87 15 5.76% Counts (Why) Aug 6th Philly Open 2023
83 Buffalo Lake Effect Win 7-6 10.57 58 4.76% Counts Aug 6th Philly Open 2023
45 Darkwing Loss 3-13 -17.56 26 7.52% Counts (Why) Sep 9th 2023 Mixed East New England Sectional Championship
167 Sunken Circus Win 12-10 -6.01 15 7.52% Counts Sep 9th 2023 Mixed East New England Sectional Championship
8 Sprocket** Loss 6-15 0 14 0% Ignored (Why) Sep 9th 2023 Mixed East New England Sectional Championship
76 Obscure Loss 13-15 -7.86 133 7.52% Counts Sep 9th 2023 Mixed East New England Sectional Championship
199 Rainbow Win 15-7 6.49 231 7.52% Counts (Why) Sep 10th 2023 Mixed East New England Sectional Championship
70 League of Shadows Loss 12-15 -10.38 23 7.52% Counts Sep 10th 2023 Mixed East New England Sectional Championship
118 Lampshade Win 13-11 13.06 14 7.52% Counts Sep 10th 2023 Mixed East New England Sectional Championship
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.