() #219 Carolina Reign (1-22)

425.47 (9)

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# Opponent Result Effect % of Ranking Status Date Event
79 8 Bit Heroes** Loss 4-13 0 0% Ignored Jun 23rd Summer Glazed Daze 2018
18 Loco** Loss 0-13 0 0% Ignored Jun 23rd Summer Glazed Daze 2018
153 APEX Loss 6-13 -9.79 5.38% Jun 23rd Summer Glazed Daze 2018
78 Malice in Wonderland Loss 7-13 14.82 5.38% Jun 23rd Summer Glazed Daze 2018
212 Mixed Results Win 14-11 22.86 5.38% Jun 24th Summer Glazed Daze 2018
156 Heavy Flow Loss 8-10 8.37 5.24% Jun 24th Summer Glazed Daze 2018
54 JLP** Loss 3-13 0 0% Ignored Jun 24th Summer Glazed Daze 2018
176 ThunderCats Loss 6-11 -14.26 5.09% Jun 24th Summer Glazed Daze 2018
42 Mixfits** Loss 3-13 0 0% Ignored Aug 11th HoDown%20ShowDown%20XXII
82 Method Loss 7-13 21.17 7.82% Aug 11th HoDown%20ShowDown%20XXII
54 JLP** Loss 3-13 0 0% Ignored Aug 11th HoDown%20ShowDown%20XXII
105 Jackpot Loss 7-13 8.71 7.82% Aug 11th HoDown%20ShowDown%20XXII
147 Goose Lee Loss 4-15 -12.03 7.82% Aug 12th HoDown%20ShowDown%20XXII
205 Fifth Element Loss 8-11 -20.96 7.82% Aug 12th HoDown%20ShowDown%20XXII
155 Liquid Hustle Loss 1-11 -14.19 7.17% Aug 12th HoDown%20ShowDown%20XXII
192 RnB Loss 4-10 -29.81 6.83% Aug 12th HoDown%20ShowDown%20XXII
42 Mixfits** Loss 3-11 0 0% Ignored Sep 8th North Carolina Mixed Sectional Championship 2018
98 Cahoots** Loss 4-11 0 0% Ignored Sep 8th North Carolina Mixed Sectional Championship 2018
63 Rowdy Loss 6-11 31.89 9.15% Sep 8th North Carolina Mixed Sectional Championship 2018
41 Storm** Loss 2-11 0 0% Ignored Sep 8th North Carolina Mixed Sectional Championship 2018
176 ThunderCats Loss 7-11 -19.34 9.42% Sep 8th North Carolina Mixed Sectional Championship 2018
100 FlyTrap** Loss 3-11 0 0% Ignored Sep 9th North Carolina Mixed Sectional Championship 2018
- TAU Loss 8-11 12.81 9.68% Sep 9th North Carolina Mixed Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.