(1) #190 District Cocktails (5-14)

430.42 (5)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
120 Catalyst Loss 6-10 -2.07 4 5.3% Counts Jul 16th Filling the Void 2022
168 Possum Win 10-8 26.47 6 5.62% Counts Jul 16th Filling the Void 2022
62 Weird** Loss 4-13 0 8 0% Ignored (Why) Jul 16th Filling the Void 2022
206 Rampage Win 13-8 15.68 6 5.78% Counts Jul 17th Filling the Void 2022
71 Rat City** Loss 4-13 0 7 0% Ignored (Why) Jul 17th Filling the Void 2022
126 Donut Loss 7-9 8.03 7 5.3% Counts Jul 17th Filling the Void 2022
127 Magnanimouse Win 9-8 31.29 7 5.46% Counts Jul 17th Filling the Void 2022
174 Brooklyn Hive Loss 7-10 -18.1 5 6.41% Counts Aug 6th Philly Open 2022
204 Mashed Win 13-10 9.54 5 6.78% Counts Aug 6th Philly Open 2022
112 FLI Loss 4-12 -7.43 5 6.5% Counts (Why) Aug 6th Philly Open 2022
88 Columbus Chaos Loss 5-9 4.94 6 5.82% Counts Aug 6th Philly Open 2022
153 Unlimited Swipes Loss 5-10 -19.97 6 6.02% Counts Aug 7th Philly Open 2022
173 ColorBomb Loss 5-8 -19.05 6 5.61% Counts Aug 7th Philly Open 2022
84 Fireball** Loss 4-15 0 7 0% Ignored (Why) Sep 10th 2022 Capital Mixed Sectional Championship
71 Rat City** Loss 5-14 0 7 0% Ignored (Why) Sep 10th 2022 Capital Mixed Sectional Championship
177 Spice Win 10-9 23.36 6 8.85% Counts Sep 10th 2022 Capital Mixed Sectional Championship
113 Legion Loss 5-14 -11.05 7 8.85% Counts (Why) Sep 10th 2022 Capital Mixed Sectional Championship
192 Espionage Loss 9-10 -14.94 6 8.85% Counts Sep 11th 2022 Capital Mixed Sectional Championship
163 Heavy Flow Loss 8-13 -27.96 7 8.85% Counts Sep 11th 2022 Capital Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.