() #205 Moonlight Ultimate (2-17)

211.66 (0)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
93 Firefly** Loss 4-15 0 1 0% Ignored (Why) Jun 11th Bay Area Ultimate Classic
55 LIT Ultimate** Loss 6-15 0 0 0% Ignored (Why) Jun 11th Bay Area Ultimate Classic
52 Donuts** Loss 0-15 0 1 0% Ignored (Why) Jun 11th Bay Area Ultimate Classic
33 BW Ultimate** Loss 5-15 0 1 0% Ignored (Why) Jun 12th Bay Area Ultimate Classic
198 Davis Heatwave Loss 6-11 -32.56 1 7.23% Counts Jul 9th Revolution
167 Spoiler Alert Loss 3-10 -13.92 0 6.68% Counts (Why) Jul 9th Revolution
207 Quails Loss 9-10 -14.09 0 7.65% Counts Jul 9th Revolution
207 Quails Loss 7-9 -24.49 0 7.02% Counts Jul 10th Revolution
131 Family Style** Loss 5-13 0 1 0% Ignored (Why) Jul 10th Revolution
198 Davis Heatwave Loss 8-13 -30.39 1 7.65% Counts Jul 10th Revolution
166 VU Loss 7-13 -17.55 1 10.53% Counts Aug 20th Sanctionals 2022
92 Robot Loss 6-13 24.15 0 10.53% Counts (Why) Aug 20th Sanctionals 2022
158 DR Loss 6-13 -18.78 0 10.53% Counts (Why) Aug 20th Sanctionals 2022
72 Cutthroat** Loss 4-15 0 0 0% Ignored (Why) Sep 10th 2022 Nor Cal Mixed Sectional Championship
5 Polar Bears** Loss 1-15 0 1 0% Ignored (Why) Sep 10th 2022 Nor Cal Mixed Sectional Championship
69 American Barbecue** Loss 3-13 0 1 0% Ignored (Why) Sep 10th 2022 Nor Cal Mixed Sectional Championship
158 DR Loss 7-8 38.9 0 10.98% Counts Sep 10th 2022 Nor Cal Mixed Sectional Championship
207 Quails Win 8-7 9.85 0 10.98% Counts Sep 11th 2022 Nor Cal Mixed Sectional Championship
198 Davis Heatwave Win 9-3 83.01 1 10.22% Counts (Why) Sep 11th 2022 Nor Cal Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.