(4) #193 Hairy Otter (8-10)

705.18 (68)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
140 Crucible Loss 8-12 -9.17 6 5.33% Counts Jul 20th Bourbon Bash 2019
257 Derby City Thunder Win 14-4 15.31 56 5.33% Counts (Why) Jul 20th Bourbon Bash 2019
170 Thunderpants the Magic Dragon Loss 9-14 -20.94 105 5.33% Counts Jul 20th Bourbon Bash 2019
249 Second Wind Win 13-8 12.04 172 5.33% Counts Jul 20th Bourbon Bash 2019
196 Petey's Scallywags Loss 9-10 -7.29 109 5.33% Counts Jul 21st Bourbon Bash 2019
175 Moonshine Win 11-10 11.35 69 5.33% Counts Jul 21st Bourbon Bash 2019
217 Pi+ Loss 5-7 -18.5 77 4.24% Counts Jul 21st Bourbon Bash 2019
174 Magic City Mayhem Loss 6-13 -36.66 63 6.6% Counts (Why) Aug 17th Mudbowl 2019
298 The Leftovers** Win 13-2 0 0% Ignored (Why) Aug 17th Mudbowl 2019
119 Seoulmates Loss 7-11 -5.66 37 6.42% Counts Aug 17th Mudbowl 2019
162 OutKast Win 13-10 35.03 31 6.6% Counts Aug 18th Mudbowl 2019
235 Mississippi Blues Win 13-8 19.56 23 6.6% Counts Aug 18th Mudbowl 2019
119 Seoulmates Loss 8-13 -7.9 37 6.6% Counts Aug 18th Mudbowl 2019
40 Murmur** Loss 3-13 0 69 0% Ignored (Why) Sep 7th East Coast Mixed Club Sectional Championship 2019
74 Trash Pandas Loss 7-13 0.94 24 7.74% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
230 The Umbrella Win 13-8 25.55 74 7.74% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
225 Monster Loss 8-12 -47.28 13 7.74% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
230 The Umbrella Win 13-6 34.26 74 7.74% Counts (Why) Sep 8th East Coast Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.