(7) #157 Pixel (3-12)

687.37 (318)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
6 Hybrid** Loss 3-15 0 82 0% Ignored (Why) Jul 24th TCT Select Flight Invite East 2021
38 Steamboat Loss 9-12 12.23 240 6.83% Counts (Why) Jul 24th TCT Select Flight Invite East 2021
99 Ant Madness Loss 10-11 17.23 216 6.83% Counts Jul 24th TCT Select Flight Invite East 2021
100 Petey's Pirates Loss 10-15 -22.03 89 7.24% Counts (Why) Jul 25th TCT Select Flight Invite East 2021
99 Ant Madness Loss 8-13 -20.68 216 7.24% Counts (Why) Jul 25th TCT Select Flight Invite East 2021
129 POW! Loss 8-11 -35.55 195 7.24% Counts (Why) Jul 25th TCT Select Flight Invite East 2021
119 Thunderpants the Magic Dragon Win 12-4 85.25 9.82% Counts (Why) Sep 11th East Plains Mixed Club Sectional Championship 2021
6 Hybrid** Loss 5-13 0 82 0% Ignored (Why) Sep 11th East Plains Mixed Club Sectional Championship 2021
156 Midwestern Mediocrity Loss 7-11 -66.37 9.96% Counts (Why) Sep 11th East Plains Mixed Club Sectional Championship 2021
67 Toast Loss 3-9 -7.89 6 8.47% Counts (Why) Sep 11th East Plains Mixed Club Sectional Championship 2021
67 Toast Loss 3-9 -7.89 6 8.47% Counts (Why) Sep 11th East Plains Mixed Club Sectional Championship 2021
100 Petey's Pirates Loss 4-12 -32.8 89 10.41% Counts (Why) Sep 12th East Plains Mixed Club Sectional Championship 2021
217 Moonshine Win 7-3 0.14 744 7.87% Counts (Why) Sep 12th East Plains Mixed Club Sectional Championship 2021
38 Steamboat** Loss 4-12 0 240 0% Ignored (Why) Sep 12th East Plains Mixed Club Sectional Championship 2021
129 POW! Win 9-6 79.37 195 9.63% Counts (Why) Sep 12th East Plains Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.