(2) #75 Auburn HeyDay (22-13)

1227.49 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
252 Mixchief** Win 13-3 0 13 0% Ignored (Why) Jun 15th ATL Classic 2019
80 Trash Pandas Loss 10-12 -5.77 18 2.11% Counts Jun 15th ATL Classic 2019
130 m'kay Ultimate Loss 10-11 -7.91 14 2.11% Counts Jun 15th ATL Classic 2019
158 OutKast Loss 10-11 -11.06 14 2.11% Counts Jun 15th ATL Classic 2019
251 Big Bend** Win 13-3 0 13 0% Ignored (Why) Jun 16th ATL Classic 2019
231 Mississippi Blues** Win 13-4 0 12 0% Ignored (Why) Jun 16th ATL Classic 2019
158 OutKast Win 13-2 4.57 14 2.11% Counts (Why) Jun 16th ATL Classic 2019
84 sKNO cone Loss 11-13 -7.49 23 2.51% Counts Jul 6th Huntsville Huckfest 2019
213 Memphis Hustle & Flow Win 13-6 -1.2 12 2.51% Counts (Why) Jul 6th Huntsville Huckfest 2019
170 Magic City Mayhem Win 13-5 3.49 13 2.51% Counts (Why) Jul 6th Huntsville Huckfest 2019
284 Mixed on the Rock** Win 13-2 0 11 0% Ignored (Why) Jul 6th Huntsville Huckfest 2019
47 Huntsville Outlaws Win 15-7 20.95 11 2.51% Counts (Why) Jul 7th Huntsville Huckfest 2019
35 'Shine Win 15-12 15.42 17 2.51% Counts Jul 7th Huntsville Huckfest 2019
70 Old #7 Win 15-12 7.92 16 2.51% Counts Jul 7th Huntsville Huckfest 2019
81 Bexar Win 13-10 10.23 9 3.35% Counts Aug 10th HoDown ShowDown 23 GOAT
160 APEX Win 13-9 0.68 18 3.35% Counts Aug 10th HoDown ShowDown 23 GOAT
149 Rowdy Win 11-9 -3.73 17 3.35% Counts Aug 10th HoDown ShowDown 23 GOAT
54 Malice in Wonderland Loss 10-12 -4.28 28 3.35% Counts Aug 10th HoDown ShowDown 23 GOAT
81 Bexar Loss 9-13 -15.65 9 3.35% Counts Aug 11th HoDown ShowDown 23 GOAT
80 Trash Pandas Loss 10-14 -14.84 18 3.35% Counts Aug 11th HoDown ShowDown 23 GOAT
132 Liquid Hustle Win 15-14 -4.68 3 3.35% Counts Aug 11th HoDown ShowDown 23 GOAT
47 Huntsville Outlaws Loss 8-13 -12.44 11 4.22% Counts Sep 7th Gulf Coast Mixed Club Sectional Championship 2019
213 Memphis Hustle & Flow** Win 12-4 0 12 0% Ignored (Why) Sep 7th Gulf Coast Mixed Club Sectional Championship 2019
170 Magic City Mayhem Win 11-10 -14.95 13 4.22% Counts Sep 7th Gulf Coast Mixed Club Sectional Championship 2019
78 Memphis STAX Loss 6-9 -17.09 12 3.75% Counts Sep 7th Gulf Coast Mixed Club Sectional Championship 2019
231 Mississippi Blues Win 11-6 -9.38 12 3.99% Counts (Why) Sep 8th Gulf Coast Mixed Club Sectional Championship 2019
213 Memphis Hustle & Flow** Win 10-4 0 12 0% Ignored (Why) Sep 8th Gulf Coast Mixed Club Sectional Championship 2019
78 Memphis STAX Loss 8-13 -22.75 12 4.22% Counts Sep 8th Gulf Coast Mixed Club Sectional Championship 2019
170 Magic City Mayhem Win 12-8 -1.02 13 4.22% Counts Sep 8th Gulf Coast Mixed Club Sectional Championship 2019
54 Malice in Wonderland Win 13-3 35.54 28 4.74% Counts (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
32 Storm Loss 10-12 4.76 11 4.74% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
80 Trash Pandas Win 13-7 26.26 18 4.74% Counts (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
83 FlyTrap Win 13-10 13.38 16 4.74% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
43 Murmur Loss 10-13 -4.66 14 4.74% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
20 Weird Loss 10-11 16.36 5 4.74% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.