(6) #75 Auburn HeyDay (14-7)

1269.81 (0)

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# Opponent Result Effect % of Ranking Status Date Event
227 Mixchief** Win 13-3 0 0% Ignored Jun 15th ATL Classic 2019
67 Trash Pandas Loss 10-12 -9.16 4.59% Jun 15th ATL Classic 2019
94 m'kay Ultimate Loss 10-11 -10.42 4.59% Jun 15th ATL Classic 2019
137 OutKast Loss 10-11 -21.49 4.59% Jun 15th ATL Classic 2019
214 Big Bend** Win 13-3 0 0% Ignored Jun 16th ATL Classic 2019
195 Mississippi Blues** Win 13-4 0 0% Ignored Jun 16th ATL Classic 2019
137 OutKast Win 13-2 13.43 4.59% Jun 16th ATL Classic 2019
109 sKNO cone Loss 11-13 -24.23 5.39% Jul 6th Huntsville Huckfest 2019
167 Memphis Hustle & Flow Win 13-6 5.28 5.39% Jul 6th Huntsville Huckfest 2019
159 Magic City Mayhem Win 13-5 7.54 5.39% Jul 6th Huntsville Huckfest 2019
245 Mixed on the Rock** Win 13-2 0 0% Ignored Jul 6th Huntsville Huckfest 2019
39 'Shine Win 15-12 34.99 5.39% Jul 7th Huntsville Huckfest 2019
66 Old #7 Win 15-12 20.07 5.39% Jul 7th Huntsville Huckfest 2019
47 Huntsville Outlaws Win 15-7 46.52 5.39% Jul 7th Huntsville Huckfest 2019
69 Bexar Win 13-10 27.96 7.04% Aug 10th HoDown ShowDown 23 GOAT
172 APEX Win 13-9 -7.93 7.04% Aug 10th HoDown ShowDown 23 GOAT
149 Rowdy Win 11-9 -11.59 7.04% Aug 10th HoDown ShowDown 23 GOAT
54 Malice in Wonderland Loss 10-12 -6.37 7.04% Aug 10th HoDown ShowDown 23 GOAT
69 Bexar Loss 9-13 -28.58 7.04% Aug 11th HoDown ShowDown 23 GOAT
67 Trash Pandas Loss 10-14 -26.56 7.04% Aug 11th HoDown ShowDown 23 GOAT
124 Liquid Hustle Win 15-14 -10.32 7.04% Aug 11th HoDown ShowDown 23 GOAT
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.