(41) #210 Dinosaur Fancy (2-10)

152.14 (159)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
187 Great Minnesota Get Together Loss 7-13 -31.91 74 8.89% Counts (Why) Aug 14th Cooler Classic 32 Redux
141 Jabba Loss 7-13 0.58 143 8.89% Counts (Why) Aug 14th Cooler Classic 32 Redux
206 Identity Theft Win 12-9 65.37 19 8.89% Counts (Why) Aug 14th Cooler Classic 32 Redux
151 Pushovers Loss 8-13 -4.07 139 8.89% Counts (Why) Aug 14th Cooler Classic 32 Redux
178 Madison United Mixed Ultimate Loss 7-10 -24.2 82 8.91% Counts (Why) Aug 15th Cooler Classic 32 Redux
199 Stackcats Loss 8-11 -44.14 111 9.42% Counts (Why) Aug 15th Cooler Classic 32 Redux
131 Pandamonium Loss 8-13 7.91 222 11.2% Counts (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
110 Point of No Return** Loss 2-13 0 4 0% Ignored (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
12 NOISE** Loss 1-13 0 13 0% Ignored (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
206 Identity Theft Win 11-8 84.5 19 11.2% Counts (Why) Sep 11th Northwest Plains Mixed Club Sectional Championship 2021
151 Pushovers Loss 3-13 -5.61 139 11.86% Counts (Why) Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
192 Townsville Ice Cream Social Loss 8-12 -48.11 11.86% Counts (Why) Sep 12th Northwest Plains Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.