(17) #154 Mud Turtles (6-9)

827.18 (77)

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# Opponent Result Effect % of Ranking Status Date Event
63 blOKC party Loss 2-11 -9.02 8.64% Jun 15th Texas Two Finger 2019
164 Chili Poppers Win 11-3 51.27 8.64% Jun 15th Texas Two Finger 2019
95 Impact Win 11-6 86.98 8.9% Jun 15th Texas Two Finger 2019
31 Public Enemy** Loss 2-11 0 0% Ignored Jun 15th Texas Two Finger 2019
231 Balloon Win 15-8 12.19 11.65% Jul 13th Riverside Classic 2019
258 Mixfits** Win 15-1 0 0% Ignored Jul 13th Riverside Classic 2019
49 Moontower** Loss 2-15 0 0% Ignored Jul 13th Riverside Classic 2019
231 Balloon Win 15-5 16.83 11.65% Jul 14th Riverside Classic 2019
258 Mixfits** Win 15-3 0 0% Ignored Jul 14th Riverside Classic 2019
151 Wildstyle Loss 8-11 -43.92 11.65% Jul 14th Riverside Classic 2019
140 Discney Loss 11-13 -18.26 12.96% Jul 27th PBJ 2019
22 Waterloo** Loss 3-15 0 0% Ignored Jul 27th PBJ 2019
79 Risky Business Loss 4-15 -25.87 12.96% Jul 27th PBJ 2019
164 Chili Poppers Loss 10-15 -76.12 12.96% Jul 28th PBJ 2019
49 Moontower** Loss 4-15 0 0% Ignored Jul 28th PBJ 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.