(6) #93 Murmur (9-8)

991.51 (53)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
130 Spice Win 12-7 17.83 56 4.98% Counts (Why) Aug 14th HoDown ShowDown 24
120 Lollipops Win 12-11 -0.71 53 4.98% Counts Aug 14th HoDown ShowDown 24
134 Too Much Fun Loss 10-13 -27.04 52 4.98% Counts Aug 14th HoDown ShowDown 24
58 Malice in Wonderland Win 5-4 10.48 52 3.42% Counts Aug 14th HoDown ShowDown 24
40 Superlame Loss 10-15 -5.3 52 4.98% Counts Aug 15th HoDown ShowDown 24
134 Too Much Fun Win 13-9 12.05 52 4.98% Counts Aug 15th HoDown ShowDown 24
60 Storm Loss 8-13 -17.66 50 4.98% Counts Aug 15th HoDown ShowDown 24
163 APEX Win 12-9 1.54 52 6.16% Counts Sep 11th East Coast Mixed Club Sectional Championship 2021
64 Flock Win 11-8 31.58 57 6.16% Counts Sep 11th East Coast Mixed Club Sectional Championship 2021
84 Roma Ultima Win 13-10 23.71 52 6.16% Counts Sep 11th East Coast Mixed Club Sectional Championship 2021
64 Flock Win 13-10 29.12 57 6.16% Counts Sep 12th East Coast Mixed Club Sectional Championship 2021
45 m'kay Ultimate Loss 11-15 -4.21 59 6.16% Counts Sep 12th East Coast Mixed Club Sectional Championship 2021
85 HeyDay Loss 10-13 -23.99 53 7.23% Counts Oct 2nd Southeast Club Mixed Regional Championship 2021
33 Space Force Loss 11-13 16.05 52 7.23% Counts Oct 2nd Southeast Club Mixed Regional Championship 2021
58 Malice in Wonderland Loss 3-13 -33.45 52 7.23% Counts (Why) Oct 2nd Southeast Club Mixed Regional Championship 2021
143 B-Unit Win 12-11 -7.5 53 7.23% Counts Oct 3rd Southeast Club Mixed Regional Championship 2021
60 Storm Loss 7-11 -23.31 50 7.03% Counts Oct 3rd Southeast Club Mixed Regional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.