() #14 Dirty Bird (13-4) SE 4

1665.63 (9)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
182 MoonPi** Win 13-4 0 20 0% Ignored (Why) Aug 13th HoDown Showdown
29 Murmur Loss 10-13 -37.14 9 6.54% Counts Aug 13th HoDown Showdown
40 Brunch Club Win 11-6 16.12 7 6.19% Counts (Why) Aug 13th HoDown Showdown
- Pickles** Win 15-2 0 12 0% Ignored (Why) Aug 13th HoDown Showdown
46 Crown Peach Win 11-5 16.82 10 6% Counts (Why) Aug 14th HoDown Showdown
12 Space Force Loss 7-9 -16 13 6% Counts Aug 14th HoDown Showdown
32 Storm Win 9-8 -8.04 9 6.19% Counts Aug 14th HoDown Showdown
182 MoonPi** Win 15-3 0 20 0% Ignored (Why) Sep 10th 2022 East Coast Mixed Sectional Championship
10 'Shine Loss 9-14 -37.13 6 8.09% Counts Sep 10th 2022 East Coast Mixed Sectional Championship
104 Dizzy Kitty** Win 12-5 0 9 0% Ignored (Why) Sep 10th 2022 East Coast Mixed Sectional Championship
46 Crown Peach Win 11-7 11.15 10 7.88% Counts Sep 10th 2022 East Coast Mixed Sectional Championship
30 Roma Ultima Win 11-8 14.29 10 8.09% Counts Sep 11th 2022 East Coast Mixed Sectional Championship
29 Murmur Win 12-7 31.46 9 9% Counts (Why) Sep 24th 2022 Southeast Mixed Regional Championship
48 HeyDay Win 14-12 -12.97 11 9% Counts Sep 24th 2022 Southeast Mixed Regional Championship
12 Space Force Loss 12-13 -9.53 13 9% Counts Sep 24th 2022 Southeast Mixed Regional Championship
46 Crown Peach Win 13-12 -20.93 10 9% Counts Sep 24th 2022 Southeast Mixed Regional Championship
6 Toro Win 15-11 52.71 5 9% Counts Sep 25th 2022 Southeast Mixed Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.