(4) #98 Memphis STAX (13-8)

976.9 (25)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
182 MoonPi Win 8-6 -5.97 20 3.41% Counts Jun 25th Huckfest 2022
46 Crown Peach Loss 6-11 -7.58 10 3.75% Counts Jun 25th Huckfest 2022
48 HeyDay Win 8-7 16.87 11 3.53% Counts Jun 25th Huckfest 2022
159 Hairy Otter Win 11-7 5.66 24 3.86% Counts Jun 25th Huckfest 2022
99 Barefoot Win 9-8 4.79 14 3.75% Counts Jun 26th Huckfest 2022
46 Crown Peach Loss 8-10 3.6 10 3.86% Counts Jun 26th Huckfest 2022
80 Magic City Mayhem Win 10-9 8.86 13 3.97% Counts Jun 26th Huckfest 2022
12 Space Force Loss 7-12 8.14 13 3.97% Counts Jun 26th Huckfest 2022
146 Queen City Gambit Win 15-7 17.11 115 4.66% Counts (Why) Jul 16th Bourbon Bash 2022
- Pi+ Win 12-8 -8.06 38 4.66% Counts Jul 16th Bourbon Bash 2022
159 Hairy Otter Win 12-4 12.82 24 4.47% Counts (Why) Jul 16th Bourbon Bash 2022
182 MoonPi Win 11-8 -5.09 20 4.66% Counts Jul 17th Bourbon Bash 2022
- Indiana Pterodactyl Attack Win 11-6 -3.02 24 4.4% Counts (Why) Jul 17th Bourbon Bash 2022
146 Queen City Gambit Win 9-7 1.33 115 4.27% Counts Jul 17th Bourbon Bash 2022
99 Barefoot Loss 10-12 -18.45 14 7.13% Counts Sep 10th 2022 Gulf Coast Mixed Sectional Championship
80 Magic City Mayhem Win 13-12 16.47 13 7.13% Counts Sep 10th 2022 Gulf Coast Mixed Sectional Championship
12 Space Force** Loss 5-15 0 13 0% Ignored (Why) Sep 10th 2022 Gulf Coast Mixed Sectional Championship
48 HeyDay Loss 8-13 -12.25 11 7.13% Counts Sep 10th 2022 Gulf Coast Mixed Sectional Championship
132 New Orleans Boil Win 12-8 21.64 13 7.13% Counts Sep 11th 2022 Gulf Coast Mixed Sectional Championship
99 Barefoot Loss 9-11 -19.3 14 7.13% Counts Sep 11th 2022 Gulf Coast Mixed Sectional Championship
80 Magic City Mayhem Loss 2-15 -39.21 13 7.13% Counts (Why) Sep 11th 2022 Gulf Coast Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.