(4) #73 Bexar (11-5)

1287.99 (8)

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# Opponent Result Effect % of Ranking Status Date Event
38 Boomtown Loss 9-12 -3.32 5.66% Counts Jun 15th Texas Two Finger 2019
85 Risky Business Loss 10-12 -19.28 5.66% Counts Jun 15th Texas Two Finger 2019
237 Balloon** Win 14-5 0 0% Ignored (Why) Jun 15th Texas Two Finger 2019
154 Wildstyle Win 15-8 7.82 7% Counts (Why) Jul 13th Riverside Classic 2019
242 Alpha** Win 15-5 0 0% Ignored (Why) Jul 13th Riverside Classic 2019
172 Chili Poppers Win 15-7 2.99 7% Counts (Why) Jul 13th Riverside Classic 2019
154 Wildstyle Win 15-7 10.47 7% Counts (Why) Jul 14th Riverside Classic 2019
259 Mixfits** Win 15-0 0 0% Ignored (Why) Jul 14th Riverside Classic 2019
54 Moontower Loss 12-13 1.22 7% Counts Jul 14th Riverside Classic 2019
55 Malice in Wonderland Win 12-11 24.63 8.67% Counts Aug 10th HoDown ShowDown 23 GOAT
169 APEX Win 13-8 -5.12 8.67% Counts Aug 10th HoDown ShowDown 23 GOAT
148 Rowdy Win 13-6 16.31 8.67% Counts (Why) Aug 10th HoDown ShowDown 23 GOAT
79 Auburn HeyDay Loss 10-13 -35.13 8.67% Counts Aug 10th HoDown ShowDown 23 GOAT
88 Mutiny Loss 11-15 -45.3 8.67% Counts Aug 11th HoDown ShowDown 23 GOAT
77 Tyrannis Win 13-12 9.3 8.67% Counts Aug 11th HoDown ShowDown 23 GOAT
79 Auburn HeyDay Win 13-9 35.73 8.67% Counts Aug 11th HoDown ShowDown 23 GOAT
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.