(8) #103 Spice (10-6)

1054.76 (4)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
63 Murmur Loss 7-12 -21.79 11 5.55% Counts (Why) Aug 14th HoDown ShowDown 24
108 Lollipops Win 5-4 3.18 32 3.82% Counts Aug 14th HoDown ShowDown 24
121 Too Much Fun Loss 9-13 -39.85 106 5.55% Counts (Why) Aug 14th HoDown ShowDown 24
50 Malice in Wonderland Loss 5-11 -14.78 20 5.1% Counts (Why) Aug 14th HoDown ShowDown 24
174 Donut Win 15-11 15.51 152 5.88% Counts (Why) Aug 15th HoDown ShowDown 24
164 Piedmont United Win 11-6 17.1 1 5.56% Counts (Why) Aug 15th HoDown ShowDown 24
108 Lollipops Win 15-10 36.25 32 5.88% Counts (Why) Aug 15th HoDown ShowDown 24
208 Brackish Win 13-6 -2.2 1 6.6% Counts (Why) Aug 29th Central Virginia Mixed Round Robin
155 Legion Win 12-11 -10.69 1 6.6% Counts Aug 29th Central Virginia Mixed Round Robin
55 Revival Win 11-9 33.57 1 6.6% Counts Aug 29th Central Virginia Mixed Round Robin
197 District Cocktails Win 10-7 3.91 2 6.62% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
200 Espionage Win 13-10 3.35 1 7% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
46 Fleet Loss 7-12 -17.33 1 7% Counts (Why) Sep 11th Capital Mixed Club Sectional Championship 2021
71 Fireball Loss 10-11 4.72 2 7.41% Counts Sep 12th Capital Mixed Club Sectional Championship 2021
155 Legion Win 12-9 27.91 1 7.41% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
83 Rat City Loss 9-13 -38.73 1 7.41% Counts (Why) Sep 12th Capital Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.