(2) #215 Free Ride (5-18)

492.01 (5)

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# Opponent Result Effect % of Ranking Status Date Event
97 tHUMP** Loss 2-13 0 0% Ignored Jun 30th Texas Two Finger 2018
64 Sellout Loss 6-12 10.81 4.75% Jun 30th Texas Two Finger 2018
94 Tex Mix Loss 6-12 4.07 4.75% Jun 30th Texas Two Finger 2018
216 Mud Turtles Win 10-9 6.06 4.88% Jul 1st Texas Two Finger 2018
221 Chili Poppers Loss 8-11 -23.63 4.88% Jul 1st Texas Two Finger 2018
178 Balloon Loss 7-12 -16.62 4.88% Jul 1st Texas Two Finger 2018
128 Boomtown Loss 10-12 15.03 5.72% Jul 21st The Royal Experience 18
94 Tex Mix Loss 8-10 23.49 5.57% Jul 21st The Royal Experience 18
159 Hellbenders Loss 6-13 -17.07 5.72% Jul 21st The Royal Experience 18
248 Mixed on the Rock** Win 15-5 0 0% Ignored Jul 22nd The Royal Experience 18
234 rubber duck ultimate. Win 15-9 16.97 5.72% Jul 22nd The Royal Experience 18
248 Mixed on the Rock** Win 13-5 0 0% Ignored Aug 11th Hootie on the Hill 2018
130 Impact Loss 9-12 9.46 6.71% Aug 11th Hootie on the Hill 2018
135 Blitzkrieg Loss 8-13 -2.19 6.71% Aug 11th Hootie on the Hill 2018
94 Tex Mix** Loss 5-13 0 0% Ignored Aug 11th Hootie on the Hill 2018
240 Memphis Hustle & Flow Win 15-7 18.17 6.71% Aug 12th Hootie on the Hill 2018
128 Boomtown Loss 4-15 -8.22 6.71% Aug 12th Hootie on the Hill 2018
34 Woodwork** Loss 5-13 0 0% Ignored Sep 15th West Plains Mixed Sectional Championship 2018
159 Hellbenders Loss 7-13 -22.94 8.76% Sep 15th West Plains Mixed Sectional Championship 2018
70 Chalice** Loss 3-13 0 0% Ignored Sep 15th West Plains Mixed Sectional Championship 2018
111 panIC Loss 4-13 -2.45 8.76% Sep 15th West Plains Mixed Sectional Championship 2018
130 Impact Loss 4-13 -11.83 8.76% Sep 16th West Plains Mixed Sectional Championship 2018
93 Thoroughbred** Loss 5-13 0 0% Ignored Sep 16th West Plains Mixed Sectional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.