(1) #15 Mischief (11-6) SW 2

1822.59 (23)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
5 BFG Loss 12-13 4.64 9 4.83% Counts Jul 8th TCT Pro Elite Challenge West 2023
37 Impact Win 14-13 -7.47 51 4.83% Counts Jul 8th TCT Pro Elite Challenge West 2023
18 Lawless Win 15-12 11.7 17 4.83% Counts Jul 8th TCT Pro Elite Challenge West 2023
13 Polar Bears Win 13-12 8.07 8 4.83% Counts Jul 9th TCT Pro Elite Challenge West 2023
5 BFG Loss 7-15 -19.49 9 4.83% Counts (Why) Jul 9th TCT Pro Elite Challenge West 2023
28 Flight Club Win 15-8 21.36 26 4.83% Counts (Why) Jul 9th TCT Pro Elite Challenge West 2023
4 Space Force Loss 7-13 -23.69 15 6.66% Counts Aug 19th TCT Elite Select Challenge 2023
20 Love Tractor Win 12-11 2.61 5 6.66% Counts Aug 19th TCT Elite Select Challenge 2023
37 Impact Win 11-10 -10.49 51 6.66% Counts Aug 19th TCT Elite Select Challenge 2023
4 Space Force Loss 8-10 -2.59 15 6.48% Counts Aug 20th TCT Elite Select Challenge 2023
8 Sprocket Loss 10-15 -23.2 14 6.66% Counts Aug 20th TCT Elite Select Challenge 2023
7 Cleveland Crocs Win 15-10 43.5 7 6.66% Counts Aug 20th TCT Elite Select Challenge 2023
62 American Barbecue Win 13-5 5.69 131 7.81% Counts (Why) Sep 9th 2023 Mixed Nor Cal Sectional Championship
60 Cutthroat Win 13-6 7.43 38 7.81% Counts (Why) Sep 9th 2023 Mixed Nor Cal Sectional Championship
221 Moonlight Ultimate** Win 13-2 0 144 0% Ignored (Why) Sep 9th 2023 Mixed Nor Cal Sectional Championship
36 Tower Win 15-10 15.58 191 7.81% Counts Sep 9th 2023 Mixed Nor Cal Sectional Championship
21 Sunshine Loss 11-14 -34.08 111 7.81% Counts Sep 10th 2023 Mixed Nor Cal Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.