(25) #289 Taco Cat (2-15)

-32.91 (51)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
73 Petey's Pirates** Loss 4-11 0 48 0% Ignored (Why) Jul 6th Motown Throwdown 2019
187 Pixel** Loss 4-11 0 56 0% Ignored (Why) Jul 6th Motown Throwdown 2019
175 Moonshine Loss 5-11 21.75 69 9.2% Counts (Why) Jul 6th Motown Throwdown 2019
231 Buffalo Brain Freeze Loss 6-10 4.85 121 9.2% Counts Jul 7th Motown Throwdown 2019
213 Mastodon** Loss 4-13 0 33 0% Ignored (Why) Jul 7th Motown Throwdown 2019
263 SlipStream Win 10-8 68.23 103 9.76% Counts Jul 7th Motown Throwdown 2019
282 Sabers Loss 6-12 -39.94 59 9.76% Counts Jul 7th Motown Throwdown 2019
156 ELevate** Loss 2-13 0 41 0% Ignored (Why) Aug 3rd Heavyweights 2019
279 Identity Theft Loss 8-13 -35.88 122 12.41% Counts Aug 3rd Heavyweights 2019
169 Wildstyle** Loss 2-13 0 49 0% Ignored (Why) Aug 3rd Heavyweights 2019
226 Boomtown Pandas** Loss 4-13 0 45 0% Ignored (Why) Aug 4th Heavyweights 2019
295 Fox Valley Forge Win 13-10 9.92 92 12.41% Counts Aug 4th Heavyweights 2019
129 Bird** Loss 1-13 0 18 0% Ignored (Why) Aug 17th Cooler Classic 31
254 Robotic Snakes Loss 6-13 -26.1 12 13.8% Counts (Why) Aug 17th Cooler Classic 31
182 Rocket LawnChair** Loss 2-13 0 65 0% Ignored (Why) Aug 17th Cooler Classic 31
226 Boomtown Pandas Loss 4-9 0.58 45 11.42% Counts (Why) Aug 18th Cooler Classic 31
228 Midwestern Mediocrity Loss 3-10 -5.64 85 12.06% Counts (Why) Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.