() #290 Taco Cat (2-15)

-88.18 (2)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
185 Pixel** Loss 4-11 0 3 0% Ignored (Why) Jul 6th Motown Throwdown 2019
166 Moonshine Loss 5-11 29.1 4 9.07% Counts (Why) Jul 6th Motown Throwdown 2019
74 Petey's Pirates** Loss 4-11 0 2 0% Ignored (Why) Jul 6th Motown Throwdown 2019
232 Buffalo Brain Freeze Loss 6-10 4.5 5 9.07% Counts Jul 7th Motown Throwdown 2019
211 Mastodon** Loss 4-13 0 10 0% Ignored (Why) Jul 7th Motown Throwdown 2019
282 Sabers Loss 6-12 -40.58 2 9.62% Counts Jul 7th Motown Throwdown 2019
264 SlipStream Win 10-8 65.94 1 9.62% Counts Jul 7th Motown Throwdown 2019
168 ELevate** Loss 2-13 0 2 0% Ignored (Why) Aug 3rd Heavyweights 2019
183 Wildstyle** Loss 2-13 0 7 0% Ignored (Why) Aug 3rd Heavyweights 2019
279 Identity Theft Loss 8-13 -35.92 6 12.45% Counts Aug 3rd Heavyweights 2019
225 Boomtown Pandas** Loss 4-13 0 1 0% Ignored (Why) Aug 4th Heavyweights 2019
295 Fox Valley Forge Win 13-10 10.22 3 12.45% Counts Aug 4th Heavyweights 2019
117 Bird** Loss 1-13 0 1 0% Ignored (Why) Aug 17th Cooler Classic 31
182 Rocket LawnChair** Loss 2-13 0 3 0% Ignored (Why) Aug 17th Cooler Classic 31
256 Robotic Snakes Loss 6-13 -31.38 4 13.97% Counts (Why) Aug 17th Cooler Classic 31
225 Boomtown Pandas Loss 4-9 1.01 1 11.56% Counts (Why) Aug 18th Cooler Classic 31
227 Midwestern Mediocrity Loss 3-10 -5.53 2 12.21% Counts (Why) Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.