() #211 PanIC (2-19)

-19.28 (13)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
186 Mastodon Loss 7-13 -3.65 16 5.2% Counts Jul 23rd Corny Classic
181 Stackcats Loss 7-10 7.39 11 4.92% Counts Jul 23rd Corny Classic
161 Prion Loss 5-7 14.66 11 4.13% Counts Jul 23rd Corny Classic
136 Mousetrap** Loss 1-11 0 11 0% Ignored (Why) Jul 24th Corny Classic
- Breakfast Party Loss 5-7 -4.3 12 4.13% Counts Jul 24th Corny Classic
181 Stackcats Loss 2-10 -3.21 11 4.54% Counts (Why) Jul 24th Corny Classic
121 Bird** Loss 2-13 0 5 0% Ignored (Why) Aug 6th Spirit of the Plains 2022
185 Boomtown Pandas Loss 7-13 -2.58 17 5.79% Counts Aug 6th Spirit of the Plains 2022
154 Pandamonium** Loss 4-13 0 13 0% Ignored (Why) Aug 6th Spirit of the Plains 2022
209 MadCity Vibes Loss 8-11 -15.95 15 5.79% Counts Aug 7th Spirit of the Plains 2022
210 Frostbite Loss 7-9 -11.1 14 5.31% Counts Aug 7th Spirit of the Plains 2022
194 Toast! Loss 9-10 17.97 16 6.44% Counts Aug 20th Cooler Classic 33
209 MadCity Vibes Loss 4-13 -34 15 6.44% Counts (Why) Aug 20th Cooler Classic 33
160 Madison United Mixed Ultimate Loss 7-13 7.74 14 6.44% Counts Aug 20th Cooler Classic 33
181 Stackcats Loss 8-11 11.49 11 6.44% Counts Aug 20th Cooler Classic 33
201 Dinosaur Fancy Loss 8-11 -4.76 12 6.44% Counts Aug 21st Cooler Classic 33
210 Frostbite Loss 10-12 -10.78 14 6.44% Counts Aug 21st Cooler Classic 33
208 Great Minnesota Get Together Win 11-8 33.57 14 6.44% Counts Aug 21st Cooler Classic 33
36 The Chad Larson Experience** Loss 3-15 0 3 0% Ignored (Why) Sep 10th 2022 West Plains Mixed Sectional Championship
- Iowa Euphoria Loss 12-13 -29.46 12 7.56% Counts Sep 10th 2022 West Plains Mixed Sectional Championship
- Iowa Euphoria Win 15-8 26.92 12 7.56% Counts (Why) Sep 11th 2022 West Plains Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.