(5) #49 Boomtown (17-0)

1463.97 (24)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
75 Bexar Win 12-9 8.86 50 5.41% Counts Jun 15th Texas Two Finger 2019
256 Balloon** Win 15-3 0 121 0% Ignored (Why) Jun 15th Texas Two Finger 2019
100 Risky Business Win 15-4 17.44 43 5.41% Counts (Why) Jun 15th Texas Two Finger 2019
107 blOKC party Win 13-8 12.83 22 6.69% Counts Jul 13th OK Corral 2019
243 rubber duck ultimate.** Win 13-2 0 9 0% Ignored (Why) Jul 13th OK Corral 2019
149 Tex Mix Win 10-7 -9.98 44 6.33% Counts Jul 13th OK Corral 2019
107 blOKC party Win 13-11 -6.35 22 6.69% Counts Jul 14th OK Corral 2019
243 rubber duck ultimate.** Win 13-2 0 9 0% Ignored (Why) Jul 14th OK Corral 2019
149 Tex Mix Win 12-10 -21.46 44 6.69% Counts Jul 14th OK Corral 2019
107 blOKC party Win 11-6 20.67 22 8.27% Counts (Why) Aug 17th Hootie on the Hill 2019
123 Impact Win 13-12 -25.04 24 8.74% Counts Aug 17th Hootie on the Hill 2019
157 Hellbenders Win 13-7 0.39 4 8.74% Counts (Why) Aug 17th Hootie on the Hill 2019
70 Memphis STAX Win 13-10 15.87 36 8.74% Counts Aug 17th Hootie on the Hill 2019
186 Be Reasonable Win 15-7 -11.35 27 8.74% Counts (Why) Aug 18th Hootie on the Hill 2019
123 Impact Win 15-7 20.44 24 8.74% Counts (Why) Aug 18th Hootie on the Hill 2019
107 blOKC party Win 14-13 -23.32 22 10.82% Counts Sep 14th Ozarks Mixed Club Sectional Championship 2019
284 Mixed on the Rock** Win 15-2 0 12 0% Ignored (Why) Sep 14th Ozarks Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.