(5) #265 Fox Valley Forge (0-9)

-91.39 (108)

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# Opponent Result Effect % of Ranking Status Date Event
171 Iowa State Mixed** Loss 3-13 78.37 24.58% Jun 16th 2019 Wisconsin Swiss
85 PanIC** Loss 2-13 0 0% Ignored Aug 3rd Heavyweights 2019
170 Mousetrap** Loss 0-13 0 0% Ignored Aug 3rd Heavyweights 2019
138 EMU** Loss 1-13 0 0% Ignored Aug 3rd Heavyweights 2019
199 Boomtown Pandas** Loss 2-13 0 0% Ignored Aug 4th Heavyweights 2019
264 Taco Cat Loss 10-13 -170.96 35.7% Aug 4th Heavyweights 2019
107 Point of No Return** Loss 5-13 0 0% Ignored Aug 17th Cooler Classic 31
209 Duloofda Loss 8-13 84.31 39.72% Aug 17th Cooler Classic 31
138 EMU** Loss 1-13 0 0% Ignored Aug 17th Cooler Classic 31
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.