(29) #295 Fox Valley Forge (0-16)

-291.03 (92)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
93 PanIC** Loss 2-13 0 9 0% Ignored (Why) Aug 3rd Heavyweights 2019
160 EMU** Loss 1-13 0 0 0% Ignored (Why) Aug 3rd Heavyweights 2019
171 Mousetrap** Loss 0-13 0 69 0% Ignored (Why) Aug 3rd Heavyweights 2019
226 Boomtown Pandas** Loss 2-13 0 45 0% Ignored (Why) Aug 4th Heavyweights 2019
289 Taco Cat Loss 10-13 -13.92 51 16.59% Counts Aug 4th Heavyweights 2019
240 Duloofda Loss 8-13 60.26 17 18.45% Counts Aug 17th Cooler Classic 31
160 EMU** Loss 1-13 0 0 0% Ignored (Why) Aug 17th Cooler Classic 31
147 Point of No Return** Loss 5-13 0 28 0% Ignored (Why) Aug 17th Cooler Classic 31
213 Mastodon** Loss 2-11 0 33 0% Ignored (Why) Aug 18th Cooler Classic 31
228 Midwestern Mediocrity** Loss 3-11 0 85 0% Ignored (Why) Aug 18th Cooler Classic 31
71 Northern Comfort** Loss 0-13 0 8 0% Ignored (Why) Sep 7th Northwest Plains Mixed Club Sectional Championship 2019
122 Pandamonium** Loss 2-13 0 78 0% Ignored (Why) Sep 7th Northwest Plains Mixed Club Sectional Championship 2019
240 Duloofda Loss 6-13 44.9 17 21.65% Counts (Why) Sep 7th Northwest Plains Mixed Club Sectional Championship 2019
209 Pushovers-B** Loss 3-13 0 10 0% Ignored (Why) Sep 7th Northwest Plains Mixed Club Sectional Championship 2019
279 Identity Theft Loss 4-13 -27.37 122 21.65% Counts (Why) Sep 8th Northwest Plains Mixed Club Sectional Championship 2019
287 Mufanauts Loss 5-13 -65.43 21.65% Counts (Why) Sep 8th Northwest Plains Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.