(14) #146 Karma (5-12)

723.57 (100)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
184 Calamity Loss 6-10 -36.74 98 4.87% Counts Aug 6th Coconino Classic
152 Birds of Paradise Win 13-9 21.21 95 5.3% Counts Aug 6th Coconino Classic
54 Flagstaff Ultimate Loss 4-12 -1.76 134 5.09% Counts (Why) Aug 6th Coconino Classic
204 Rogue Win 14-4 6.41 93 5.3% Counts (Why) Aug 6th Coconino Classic
184 Calamity Win 13-7 18.77 98 5.3% Counts (Why) Aug 7th Coconino Classic
54 Flagstaff Ultimate Loss 7-11 5.46 134 5.16% Counts Aug 7th Coconino Classic
93 Firefly Loss 8-9 9.59 75 5.58% Counts Aug 20th Ski Town Classic 2022
63 Yard Sale Loss 2-13 -7.76 180 5.9% Counts (Why) Aug 20th Ski Town Classic 2022
134 Family Style Loss 8-10 -10.32 86 5.74% Counts Aug 20th Ski Town Classic 2022
92 Pegasus Loss 9-13 -8 51 5.9% Counts Aug 21st Ski Town Classic 2022
171 The Strangers Loss 8-12 -36.28 79 5.9% Counts Aug 21st Ski Town Classic 2022
36 California Burrito Loss 7-15 4.91 190 6.92% Counts (Why) Sep 10th 2022 So Cal Mixed Sectional Championship
91 Robot Loss 9-14 -13.41 124 6.92% Counts Sep 10th 2022 So Cal Mixed Sectional Championship
139 Octonauts Win 13-9 34.77 93 6.92% Counts Sep 10th 2022 So Cal Mixed Sectional Championship
35 Lotus Loss 8-15 8.01 1 6.92% Counts Sep 10th 2022 So Cal Mixed Sectional Championship
152 Birds of Paradise Loss 4-9 -38.86 95 5.73% Counts (Why) Sep 11th 2022 So Cal Mixed Sectional Championship
134 Family Style Win 11-6 44.83 86 6.55% Counts (Why) Sep 11th 2022 So Cal Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.