(1) #203 Rogue (4-13)

238.62 (1)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
184 Calamity Loss 5-12 -26.69 0 7.34% Counts (Why) Aug 6th Coconino Classic
147 Karma Loss 4-14 -9.43 1 7.65% Counts (Why) Aug 6th Coconino Classic
156 Birds of Paradise Loss 4-15 -12.87 0 7.65% Counts (Why) Aug 6th Coconino Classic
53 Flagstaff Ultimate** Loss 5-15 0 0 0% Ignored (Why) Aug 6th Coconino Classic
156 Birds of Paradise Loss 6-10 -3.89 0 7.02% Counts Aug 7th Coconino Classic
33 BW Ultimate** Loss 2-13 0 1 0% Ignored (Why) Aug 20th Ski Town Classic 2022
89 Pegasus** Loss 3-13 0 22 0% Ignored (Why) Aug 20th Ski Town Classic 2022
188 Fishpix! Loss 9-11 -3.91 3 8.51% Counts Aug 20th Ski Town Classic 2022
90 Garden Party** Loss 4-13 0 3 0% Ignored (Why) Aug 20th Ski Town Classic 2022
184 Calamity Win 11-10 36.1 0 8.51% Counts Aug 21st Ski Town Classic 2022
- Lady Justice Win 9-8 5.36 1 8.05% Counts Aug 21st Ski Town Classic 2022
184 Calamity Win 12-8 78.14 0 9.99% Counts Sep 10th 2022 So Cal Mixed Sectional Championship
92 Robot** Loss 4-15 0 0 0% Ignored (Why) Sep 10th 2022 So Cal Mixed Sectional Championship
167 Spoiler Alert Loss 8-14 -17.46 0 9.99% Counts Sep 10th 2022 So Cal Mixed Sectional Championship
184 Calamity Loss 1-6 -24.12 0 6.68% Counts (Why) Sep 11th 2022 So Cal Mixed Sectional Championship
- Altitude-B Win 9-8 -3.67 0 9.45% Counts Sep 11th 2022 So Cal Mixed Sectional Championship
156 Birds of Paradise Loss 3-11 -15.67 0 9.16% Counts (Why) Sep 11th 2022 So Cal Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.